Another Round
Tracked across real Commander games played through TurnZero HQ.
What it does
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Combos with Another Round
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Dualcaster Mage Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite magecraft triggers
- Infinite blinking
- Dockside Extortionist Vampire Charmseeker Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite storm count
- Infinite magecraft triggers
- Infinite blinking
- Infinite Treasure tokens
- Preston, the Vanisher Felidar Guardian Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite blinking of permanents
- Infinite mana lands you control that enter the battlefield untapped can produce
- Exile all nonland permanents opponents control
- Infinite mana lands you control can produce
- Abdel Adrian, Gorion's Ward Archaeomancer Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite creature tokens
- Infinite blinking of nonland permanents
- Infinite magecraft triggers
- Abdel Adrian, Gorion's Ward Repository Skaab Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite storm count
- Infinite creature tokens
- Infinite blinking of nonland permanents
- Infinite magecraft triggers
- Infinite mana nonland permanents you control that enter the battlefield untapped can produce
- Scholar of the Ages Time Warp Infinite
- Infinite turns
- Lock
- Shiko, Paragon of the Way Pull from Eternity Thousand-Year Storm Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite magecraft triggers
- Infinite blinking
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
6 official rulings, in the order Wizards published them.
- 2024-04-12
You don’t have to choose the same set of creatures each time you repeat this process.
- 2024-04-12
All abilities that trigger while Another Round is resolving are put on the stack after Another Round is finished resolving. All such abilities controlled by the player whose turn it is are put on the stack first, then those controlled by the next player in turn order, and so on. For each player, they can put their abilities on the stack in the order of their choice. Abilities don’t have to be put on the stack in the order in which they triggered.
- 2024-04-12
If X is 0, you’ll perform the process just once when Another Round resolves.
- 2024-04-12
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
- 2024-04-12
Abilities that trigger “When [this creature] enters the battlefield” or “When [this creature] leaves the battlefield” will trigger each time that creature enters or leaves the battlefield as a result of Another Round’s effect. If those abilities require targets, you won’t choose those targets until after Another Round finishes resolving, when those abilities are put onto the stack.
- 2024-04-12
Once an exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Another Round, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Pantlaza, Sun-Favored | 1 | 0 | — |
Colors it shows up in
- Naya 1 deck
Another Round price history
The Outlaws of Thunder Junction #1 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 11, 2026 | $0.38 | $0.46 |
| Nov 10, 2026 | $0.39 | $0.46 |
| Nov 9, 2026 | $0.40 | $0.46 |
| Nov 8, 2026 | $0.41 | $0.46 |
| Nov 2, 2026 | $0.42 | $0.47 |
| Oct 31, 2026 | $0.44 | $0.48 |
| Oct 29, 2026 | $0.43 | $0.48 |
| Oct 27, 2026 | $0.41 | $0.48 |
| Oct 26, 2026 | $0.40 | $0.48 |
| Oct 25, 2026 | $0.38 | $0.48 |
| Oct 23, 2026 | $0.37 | $0.48 |
| Oct 22, 2026 | $0.37 | $0.49 |
| Oct 20, 2026 | $0.36 | $0.49 |
| Oct 19, 2026 | $0.37 | $0.49 |
| Oct 16, 2026 | $0.38 | $0.48 |
| Oct 14, 2026 | $0.41 | $0.48 |
| Oct 13, 2026 | $0.42 | $0.49 |
| Oct 11, 2026 | $0.43 | $0.49 |
| Oct 10, 2026 | $0.44 | $0.49 |
| Oct 9, 2026 | $0.43 | $0.49 |
| Oct 7, 2026 | $0.41 | $0.49 |
| Oct 5, 2026 | $0.42 | $0.49 |
| Oct 4, 2026 | $0.40 | $0.49 |
| Sep 30, 2026 | $0.42 | $0.49 |
| Sep 29, 2026 | $0.41 | $0.49 |
| Sep 28, 2026 | $0.40 | $0.49 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Another Round
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.38
- Foil
- $0.46
Promo
Outlaws of Thunder Junction Promos
- Normal
- $0.47
- Foil
- $0.37
Promo
Outlaws of Thunder Junction Promos
- Foil
- $0.57
Extended Art
- Normal
- $1.08
- Foil
- $1.61
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Another Round. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.