Armageddon Clock card art

Armageddon Clock

Artifact MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

At the beginning of your upkeep, put a doom counter on this artifact.

At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player.

4: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.

Rulings

One official ruling, as Wizards published it.

  • 2004-10-04

    Players can remove as many counters as they can pay for each turn.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Armageddon Clock, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Iroh, Tea Master 1 0 —

Colors it shows up in

  • Boros 1 deck

Armageddon Clock price history

The Fourth Edition Foreign Black Border #295 printing, as Scryfall reports the TCGplayer market. Updated nightly.

No price has been recorded for this version yet.

Every version of Armageddon Clock

6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Armageddon Clock. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.