Bakersbane Duo
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this creature enters, create a Food token.
Whenever you expend 4, this creature gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Rulings
6 official rulings, in the order Wizards published them.
- 2024-07-26
A permanent with an ability that triggers whenever you "expend N" will see mana you spent to cast spells the turn it enters, including mana you spent before it entered. For example, if you cast Junkblade Bruiser (a creature with a mana value of 5 and an ability that triggers whenever you expend 4) by paying its full cost of five mana, you'll already have spent four mana on spells before Junkblade Bruiser enters, and therefore its ability that triggers whenever you expend 4 won't be able to trigger at all that turn.
- 2024-07-26
If the cost to cast a spell is increased, decreased, or changed because of additional or alternative costs, expend counts only the mana you actually spent.
- 2024-07-26
Abilities that trigger whenever you "expend N" only trigger when you reach that specific amount of mana spent on casting spells that turn. This can only happen once per turn. For example, if you've spent three mana on spells so far this turn and you control a permanent with an ability that triggers "whenever you expend 4," that ability will trigger the next time you spend at least one mana to cast a spell this turn. It won't trigger again if you spend another four mana to cast spells later in the turn.
- 2024-11-08
Whatever you do, don't eat the delicious cards.
- 2024-11-08
Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
- 2024-11-08
You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Bakersbane Duo, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Muerra, Trash Tactician | 1 | 0 | — |
| The Unbeatable Squirrel Girl | 1 | 0 | — |
Colors it shows up in
- Mono-Green 1 deck
- Gruul 1 deck
Bakersbane Duo price history
The Bloomburrow #163 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.20 | $0.30 |
| Oct 25, 2026 | $0.20 | $0.30 |
| Oct 24, 2026 | $0.23 | $0.30 |
| Oct 23, 2026 | $0.22 | $0.30 |
| Oct 22, 2026 | $0.20 | $0.30 |
| Oct 20, 2026 | $0.20 | $0.29 |
| Oct 18, 2026 | $0.20 | $0.30 |
| Oct 17, 2026 | $0.21 | $0.31 |
| Oct 16, 2026 | $0.21 | $0.33 |
| Oct 15, 2026 | $0.23 | $0.33 |
| Oct 14, 2026 | $0.22 | $0.33 |
| Oct 12, 2026 | $0.23 | $0.33 |
| Oct 11, 2026 | $0.24 | $0.33 |
| Oct 10, 2026 | $0.25 | $0.33 |
| Oct 9, 2026 | $0.23 | $0.33 |
| Oct 8, 2026 | $0.24 | $0.32 |
| Oct 7, 2026 | $0.25 | $0.32 |
| Oct 6, 2026 | $0.27 | $0.33 |
| Oct 4, 2026 | $0.28 | $0.33 |
| Oct 3, 2026 | $0.30 | $0.33 |
| Oct 2, 2026 | $0.31 | $0.32 |
| Oct 1, 2026 | $0.33 | $0.32 |
| Sep 30, 2026 | $0.31 | $0.31 |
| Sep 28, 2026 | $0.30 | $0.31 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Bakersbane Duo
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
- Normal
- $0.20
- Foil
- $0.30
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Bakersbane Duo. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.