Bitter Work
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — 4: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Rulings
10 official rulings, in the order Wizards published them.
- 2025-10-02
Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
- 2025-10-02
Bitter Work's first ability has you draw just one card per player you attack with a creature with power 4 or greater, no matter how many creatures with power 4 or greater you attack them with beyond the first.
- 2025-10-02
"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."
- 2025-10-02
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for .
- 2025-10-02
If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
- 2025-10-02
You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.
- 2025-10-02
Exhaust abilities can be activated any time you could normally activate an ability.
- 2025-10-02
If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
- 2025-10-02
If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.
- 2025-10-02
If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Bitter Work, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Toph, Hardheaded Teacher | 1 | 0 | — |
| Toph, the First Metalbender | 1 | 0 | — |
Colors it shows up in
- Gruul 1 deck
- Naya 1 deck
Every version of Bitter Work
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.29
- Foil
- $0.32
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Bitter Work — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.