Blaster Hulk card art

Blaster Hulk

Artifact Creature — Pirate MV 8

Tracked across real Commander games played through TurnZero HQ.

What it does

This spell costs 1 less to cast for each E (energy counter) you've paid or lost this turn.

Haste

Whenever this creature attacks, you get EE, then you may pay eight E. When you do, this creature deals 8 damage divided as you choose among up to eight targets.

Rulings

13 official rulings, in the order Wizards published them.

  • 2024-06-07

    You choose how many targets Blaster Hulk's last ability has and how the damage is divided as you activate the ability. Each target must receive at least 1 damage.

  • 2024-06-07

    Some spells and abilities that give you E may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any E.

  • 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of E. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of E as the ability resolves.

  • 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of E, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any E even if you want to.

  • 2024-06-07

    Casting Blaster Hulk doesn't allow you to pay any E. It counts only E you've paid or lost that turn before you cast it.

  • 2024-06-07

    E is the energy symbol. It represents one energy counter.

  • 2024-06-07

    You don't choose a target for Blaster Hulk's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay eight E this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

  • 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  • 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  • 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  • 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of E describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  • 2024-06-07

    If some of the targets are illegal as Blaster Hulk's last ability tries to resolve, the original division of damage still applies and the damage that would have been dealt to the illegal targets is lost. It won't be dealt instead to a legal target. If all of the targets are illegal, the ability won't resolve and none of its effects will happen.

  • 2024-06-07

    If an effect says you get one or more E, you get that many energy counters. To pay one or more E, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Blaster Hulk, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Satya, Aetherflux Genius 1 0 —

Colors it shows up in

  • Jeskai 1 deck

Blaster Hulk price history

The Modern Horizons 3 Commander #55 · Extended Art printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$1.00▲ $0.30 (42.9%)
Low $0.70 · High $1.00Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 26, 2026$1.00
Oct 21, 2026$0.94
Oct 20, 2026$0.95
Oct 19, 2026$0.92
Oct 18, 2026$0.94
Oct 16, 2026$0.92
Oct 13, 2026$0.90
Oct 11, 2026$0.93
Oct 10, 2026$0.87
Oct 8, 2026$0.83
Oct 5, 2026$0.80
Oct 3, 2026$0.78
Oct 1, 2026$0.80
Sep 29, 2026$0.77
Sep 28, 2026$0.70

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Blaster Hulk

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Blaster Hulk. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.