Caduceus, Staff of Hermes
Tracked across real Commander games played through TurnZero HQ.
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What it does
Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip
Combos with Caduceus, Staff of Hermes
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Pariah Infinite
- Prevent all damage that would be dealt to you
- Lock
- Palisade Giant Infinite
- Prevent all damage that would be dealt to you
- Prevent all damage that would be dealt to permanents you control
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2024-07-05
If the equipped creature is dealt damage at the same time that you gain life (most likely because it dealt combat damage to a creature blocking or blocked by it) and your life total becomes 30 or greater as a result, the damage won’t be prevented. However, the equipped creature will have indestructible before state-based actions are checked, so it won’t be destroyed even if that damage would ordinarily be lethal.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Caduceus, Staff of Hermes, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Ezio Auditore da Firenze | 2 | 0 | — |
| Eivor, Wolf-Kissed | 1 | 0 | — |
| Karlov of the Ghost Council | 1 | 0 | — |
| Momo, Friendly Flier | 1 | 0 | — |
| Oloro, Ageless Ascetic | 1 | 0 | — |
| Treebeard, Gracious Host | 1 | 0 | — |
Colors it shows up in
- Five-Color 2 decks
- Mono-White 1 deck
- Orzhov 1 deck
- Selesnya 1 deck
- Naya 1 deck
- Esper 1 deck
Caduceus, Staff of Hermes price history
The Assassin's Creed #2 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $8.46 | $9.83 |
| Oct 26, 2026 | $8.46 | $9.83 |
| Oct 25, 2026 | $8.20 | $9.48 |
| Oct 24, 2026 | $8.73 | $9.47 |
| Oct 23, 2026 | $9.13 | $9.37 |
| Oct 22, 2026 | $9.13 | $9.03 |
| Oct 21, 2026 | $9.40 | $8.95 |
| Oct 20, 2026 | $9.40 | $9.11 |
| Oct 19, 2026 | $9.33 | $8.37 |
| Oct 18, 2026 | $9.22 | $8.35 |
| Oct 17, 2026 | $8.89 | $7.98 |
| Oct 16, 2026 | $8.15 | $7.98 |
| Oct 15, 2026 | $7.63 | $7.48 |
| Oct 14, 2026 | $7.64 | $7.49 |
| Oct 13, 2026 | $7.40 | $7.39 |
| Oct 12, 2026 | $7.81 | $7.39 |
| Oct 11, 2026 | $7.91 | $7.40 |
| Oct 10, 2026 | $7.91 | $7.45 |
| Oct 9, 2026 | $7.91 | $7.38 |
| Oct 8, 2026 | $7.60 | $7.12 |
| Oct 7, 2026 | $7.63 | $7.13 |
| Oct 6, 2026 | $7.61 | $7.01 |
| Oct 5, 2026 | $6.96 | $6.77 |
| Oct 4, 2026 | $6.74 | $6.91 |
| Oct 3, 2026 | $6.99 | $6.91 |
| Oct 2, 2026 | $7.26 | $6.90 |
| Oct 1, 2026 | $7.34 | $6.96 |
| Sep 30, 2026 | $7.24 | $6.95 |
| Sep 29, 2026 | $7.28 | $6.92 |
| Sep 28, 2026 | $7.51 | $7.12 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Caduceus, Staff of Hermes
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Extended Art
- Normal
- $8.64
- Foil
- $9.89
Etched
- Etched
- $12.43
- Normal
- $8.46
- Foil
- $9.83
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Caduceus, Staff of Hermes. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.