Calamity of Cinders card art

Calamity of Cinders

Sorcery MV 7

Tracked across real Commander games played through TurnZero HQ.

What it does

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Calamity of Cinders deals 6 damage to each untapped creature.

Rulings

6 official rulings, in the order Wizards published them.

  • 2024-07-26

    If a creature you control has a mana ability with T in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

  • 2024-07-26

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

  • 2024-07-26

    Tapping a multicolored creature using convoke will pay for 1 or one mana of your choice of any of that creature's colors.

  • 2024-07-26

    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

  • 2024-07-26

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

  • 2024-07-26

    If tapping a creature using convoke wouldn't pay for any mana in that spell's cost (because you've already paid for all of the mana in the spell's cost by tapping other creatures or because you've already paid for all of the generic mana in the cost by tapping other creatures and the creature you want to tap doesn't share a color with any of the remaining mana symbols in the spell's cost), you can't use convoke to tap that creature. Effects that increase or reduce the cost of a spell with convoke apply before costs are paid and will increase or decrease the total amount of creatures you can tap.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Calamity of Cinders, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Zinnia, Valley's Voice 1 0 —

Colors it shows up in

  • Jeskai 1 deck

Calamity of Cinders price history

The Bloomburrow Commander #23 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.25▼ $0.03 (10.7%)
Low $0.23 · High $0.29Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 27, 2026$0.25
Oct 26, 2026$0.25
Oct 23, 2026$0.26
Oct 20, 2026$0.24
Oct 18, 2026$0.23
Oct 16, 2026$0.24
Oct 14, 2026$0.28
Oct 12, 2026$0.27
Oct 10, 2026$0.29
Oct 9, 2026$0.28
Oct 8, 2026$0.29
Oct 7, 2026$0.28
Oct 6, 2026$0.27
Oct 5, 2026$0.29
Sep 28, 2026$0.28

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Calamity of Cinders

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Calamity of Cinders. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.