Call the Coppercoats
Tracked across real Commander games played through TurnZero HQ.
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What it does
Strive — This spell costs 1 more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Combos with Call the Coppercoats
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Mayael's Aria Devilish Valet Infinite
- Win the game
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2020-04-17
The mana value of a strive spell doesn't change no matter how many targets it has.
- 2020-04-17
If this spell is copied and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
- 2020-04-17
If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional cost for any targets beyond the first.
- 2020-04-17
Any target opponents that are no longer legal targets by the time Call the Coppercoats resolves won't have their creatures counted when determining how many tokens you create.
- 2020-04-17
You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Call the Coppercoats, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Éowyn, Shieldmaiden | 1 | 0 | — |
| Myrel, Shield of Argive | 1 | 0 | — |
| Ojer Taq, Deepest Foundation | 1 | 0 | — |
| Silverquill, the Disputant | 1 | 0 | — |
Colors it shows up in
- Mono-White 2 decks
- Orzhov 1 deck
- Jeskai 1 deck
Every version of Call the Coppercoats
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Phyrexia: All Will Be One Commander
- Normal
- $7.27

- Normal
- $7.43

- Normal
- $6.68
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Call the Coppercoats — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.