Call the Coppercoats card art

Call the Coppercoats

Instant MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Strive — This spell costs 1 more to cast for each target beyond the first.

Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Combos with Call the Coppercoats

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

5 official rulings, in the order Wizards published them.

  • 2020-04-17

    The mana value of a strive spell doesn't change no matter how many targets it has.

  • 2020-04-17

    If this spell is copied and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

  • 2020-04-17

    If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional cost for any targets beyond the first.

  • 2020-04-17

    Any target opponents that are no longer legal targets by the time Call the Coppercoats resolves won't have their creatures counted when determining how many tokens you create.

  • 2020-04-17

    You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Call the Coppercoats, whatever its commander.

Decks running it 8
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Mono-White 2 decks
  • Naya 2 decks
  • Orzhov 1 deck
  • Selesnya 1 deck
  • Azorius 1 deck
  • Jeskai 1 deck

Call the Coppercoats price history

The New Capenna Commander #195 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$7.38▼ $0.07 (0.9%)
Low $7.29 · High $7.72Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Oct 27, 2026$7.38
Oct 26, 2026$7.38
Oct 19, 2026$7.57
Oct 18, 2026$7.66
Oct 16, 2026$7.72
Oct 15, 2026$7.69
Oct 14, 2026$7.50
Oct 13, 2026$7.47
Oct 12, 2026$7.37
Oct 11, 2026$7.29
Oct 9, 2026$7.32
Oct 7, 2026$7.31
Oct 6, 2026$7.37
Oct 3, 2026$7.45
Oct 2, 2026$7.49
Sep 29, 2026$7.56
Sep 28, 2026$7.45

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Call the Coppercoats

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Call the Coppercoats. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.