Castle Garenbrig card art

Castle Garenbrig

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

This land enters tapped unless you control a Forest.

T: Add .

2, T: Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

Combos with Castle Garenbrig

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Wakeroot Elemental Nyxbloom Ancient Infinite
    • Infinite mana lands you control can produce
    • Infinite green mana that can only be spent to activate abilities of creatures
    • Infinite green mana that can only be spent to cast creature spells
    • Infinite untap of lands you control
    See the steps on Commander Spellbook →
  • Wakeroot Elemental Mana Reflection Infinite
    • Infinite mana lands you control can produce
    • Infinite green mana that can only be spent to activate abilities of creatures
    • Infinite green mana that can only be spent to cast creature spells
    • Infinite untap of lands you control
    See the steps on Commander Spellbook →
  • Agatha of the Vile Cauldron Silvanus's Invoker Infinite
    • Infinite power and toughness for most creatures you control until end of turn
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

3 official rulings, in the order Wizards published them.

  • 2019-10-04

    Although the common lands have basic land types, they aren't basic lands.

  • 2019-10-04

    The mana generated by Castle Garenbrig's last ability can't be spent to activate abilities of creature cards that aren't on the battlefield.

  • 2019-10-04

    Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Castle Garenbrig, whatever its commander.

Decks running it 3
Games played 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Bess, Soul Nourisher 1 0 —
Slinza, the Spiked Stampede 1 0 —
Tifa Lockhart 1 0 —

Colors it shows up in

  • Mono-Green 1 deck
  • Gruul 1 deck
  • Selesnya 1 deck

Every version of Castle Garenbrig

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Castle Garenbrig — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.