Cauldron Haze card art

Cauldron Haze

Instant MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Combos with Cauldron Haze

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Venerated Rotpriest Storm Herd Infinite
    • Each opponent loses the game
    See the steps on Commander Spellbook →
  • Solemnity Phyrexian Altar Salvager of Secrets Infinite
    • Infinite colored mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite creature sacrifice triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Solemnity Phyrexian Altar Archaeomancer Infinite
    • Infinite colored mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite creature sacrifice triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Solemnity Phyrexian Altar Mnemonic Wall Infinite
    • Infinite colored mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite creature sacrifice triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Solemnity Phyrexian Altar Shipwreck Dowser Infinite
    • Infinite colored mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite creature sacrifice triggers
    • Infinite storm count
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

9 official rulings, in the order Wizards published them.

  • 2008-08-01

    If a creature has multiple instances of persist, the result is largely the same as having just one instance of persist. When the creature is put into a graveyard, each persist ability will trigger. The first one to resolve will return the creature to the battlefield with a -1/-1 counter on it. The rest will do nothing.

  • 2008-08-01

    If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, that permanent will not have persist.

  • 2013-06-07

    If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  • 2013-06-07

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  • 2013-06-07

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

  • 2013-06-07

    When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

  • 2013-06-07

    If a creature with persist stops being a creature, persist will still work.

  • 2013-06-07

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  • 2013-06-07

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Cauldron Haze, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Ardbert, Warrior of Darkness 1 0 —

Colors it shows up in

  • Orzhov 1 deck

Cauldron Haze price history

The Eventide #84 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$5.46▼ $0.58 (9.6%)
Low $5.46 · High $6.09Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 27, 2026$5.46$22.28
Oct 22, 2026$5.46$0.30
Oct 21, 2026$5.58$0.30
Oct 20, 2026$5.59$0.30
Oct 17, 2026$5.71$0.30
Oct 15, 2026$5.79$0.30
Oct 14, 2026$5.87$0.30
Oct 4, 2026$5.93$0.30
Oct 2, 2026$5.99$0.30
Sep 29, 2026$6.09$0.30
Sep 28, 2026$6.04$0.30

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Cauldron Haze

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Cauldron Haze. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.