Clown Car
Tracked across real Commander games played through TurnZero HQ.
What it does
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
Combos with Clown Car
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Black Carriage Salvaging Station Infinite
- Infinite death triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Salvaging Station Battered Golem Ashnod's Altar Infinite
- Infinite colorless mana
- Infinite death triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Salvaging Station Battered Golem Grinding Station Infinite
- Infinite death triggers
- Infinite creature LTB
- Infinite mill
- Infinite creature sacrifice triggers
- Infinite self-mill
- Salvaging Station Battered Golem Phyrexian Altar Infinite
- Infinite colored mana
- Infinite death triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Salvaging Station Battered Golem Krark-Clan Ironworks Infinite
- Infinite colorless mana
- Infinite death triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Salvaging Station Battered Golem Goblin Bombardment Infinite
- Infinite damage
- Infinite death triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Salvaging Station Battered Golem Altar of Dementia Infinite
- Infinite death triggers
- Infinite creature LTB
- Infinite mill
- Infinite creature sacrifice triggers
- Infinite self-mill
- Kolodin, Triumph Caster Salvaging Station Grinding Station Infinite
- Infinite creature LTB
- Infinite death triggers
- Infinite mill
- Infinite creature sacrifice triggers
- Infinite self-mill
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2022-10-07
If X is a very large number, you may be required to roll more dice than you physically can in a reasonable time frame. In such cases, we encourage you to use digital resources for simulating die rolls or generating random numbers.
- 2022-10-07
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
- 2022-10-07
Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
- 2022-10-07
Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
- 2022-10-07
In an Un- game, if X is actually infinite (Urza's Fun House is a pathway to many game states some consider to be unnatural), you can assume that every natural result on a six-sided die is rolled infinite times, leading to infinite Clown Robot tokens and infinite +1/+1 counters on Clown Car. If abilities trigger from you rolling those results, they will each trigger infinite times. Have fun!
- 2022-10-07
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
- 2022-10-07
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
- 2022-10-07
If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Clown Car, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Winota, Joiner of Forces | 1 | 0 | — |
Colors it shows up in
- Boros 1 deck
Clown Car price history
The Unfinity #186 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 13, 2026 | $11.24 | $10.38 |
| Nov 9, 2026 | $11.37 | $10.38 |
| Nov 8, 2026 | $11.48 | $10.38 |
| Nov 6, 2026 | $11.36 | $10.38 |
| Nov 5, 2026 | $11.36 | $10.31 |
| Nov 4, 2026 | $11.34 | $10.31 |
| Nov 2, 2026 | $11.40 | $10.31 |
| Oct 31, 2026 | $11.20 | $10.30 |
| Oct 30, 2026 | $11.34 | $10.30 |
| Oct 29, 2026 | $11.25 | $10.30 |
| Oct 27, 2026 | $11.26 | $10.42 |
| Oct 26, 2026 | $11.27 | $10.42 |
| Oct 25, 2026 | $11.20 | $10.42 |
| Oct 24, 2026 | $11.34 | $10.42 |
| Oct 23, 2026 | $11.17 | $10.42 |
| Oct 22, 2026 | $11.29 | $10.42 |
| Oct 21, 2026 | $11.34 | $10.42 |
| Oct 20, 2026 | $11.32 | $10.42 |
| Oct 19, 2026 | $11.56 | $10.42 |
| Oct 18, 2026 | $11.64 | $10.42 |
| Oct 17, 2026 | $11.41 | $10.42 |
| Oct 16, 2026 | $11.46 | $10.42 |
| Oct 15, 2026 | $11.17 | $10.42 |
| Oct 14, 2026 | $11.20 | $10.48 |
| Oct 13, 2026 | $11.00 | $10.48 |
| Oct 12, 2026 | $10.59 | $10.48 |
| Oct 11, 2026 | $10.47 | $10.42 |
| Oct 10, 2026 | $10.37 | $10.42 |
| Oct 9, 2026 | $10.28 | $10.35 |
| Oct 8, 2026 | $10.31 | $10.63 |
| Oct 7, 2026 | $10.29 | $10.85 |
| Oct 6, 2026 | $10.29 | $10.79 |
| Oct 5, 2026 | $10.17 | $10.79 |
| Oct 4, 2026 | $10.20 | $10.79 |
| Oct 3, 2026 | $10.30 | $10.76 |
| Oct 2, 2026 | $10.30 | $10.77 |
| Oct 1, 2026 | $10.51 | $10.77 |
| Sep 30, 2026 | $11.05 | $10.77 |
| Sep 29, 2026 | $11.20 | $10.81 |
| Sep 28, 2026 | $10.95 | $11.00 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Clown Car
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $4.91
Full Art
The Zeta Set
- Normal
- —
Full Art
The Zeta Set
- Normal
- —
Full Art
The Zeta Set
- Normal
- —
- Normal
- $11.24
- Foil
- $10.38
- Foil
- $14.39
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Clown Car. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.