Coercive Recruiter card art

Coercive Recruiter

Creature — Orc Pirate MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

Combos with Coercive Recruiter

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

2 official rulings, in the order Wizards published them.

  • 2020-11-10

    Coercive Recruiter's ability can target any creature, even one that's untapped or one you already control. It can even target itself or the creature that caused the ability to trigger.

  • 2020-11-10

    Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Coercive Recruiter, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Norin, Swift Survivalist 1 0 —
Zidane, Tantalus Thief 1 0 —

Colors it shows up in

  • Mono-Red 1 deck
  • Boros 1 deck

Coercive Recruiter price history

The The Lost Caverns of Ixalan Commander #222 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.28▼ $0.07 (20.0%)
Low $0.21 · High $0.35Tracked since Sep 28, 2026
Every recorded price change
DateNon-foil
Nov 11, 2026$0.28
Nov 10, 2026$0.27
Nov 6, 2026$0.28
Nov 3, 2026$0.30
Nov 2, 2026$0.31
Oct 30, 2026$0.30
Oct 29, 2026$0.32
Oct 27, 2026$0.31
Oct 25, 2026$0.32
Oct 24, 2026$0.31
Oct 23, 2026$0.29
Oct 22, 2026$0.25
Oct 21, 2026$0.24
Oct 20, 2026$0.22
Oct 18, 2026$0.21
Oct 16, 2026$0.23
Oct 15, 2026$0.25
Oct 14, 2026$0.26
Oct 11, 2026$0.29
Oct 10, 2026$0.28
Oct 9, 2026$0.30
Oct 6, 2026$0.29
Sep 30, 2026$0.31
Sep 29, 2026$0.32
Sep 28, 2026$0.35

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Coercive Recruiter

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Coercive Recruiter. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.