Collective Inferno card art

Collective Inferno

Enchantment MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As this enchantment enters, choose a creature type.

Double all damage that sources you control of the chosen type would deal.

Combos with Collective Inferno

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

7 official rulings, in the order Wizards published them.

  • 2025-11-17

    If a creature you control has a mana ability with T in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

  • 2025-11-17

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

  • 2025-11-17

    The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Collective Inferno unless (in a very unusual case) it was the original source of damage.

  • 2025-11-17

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

  • 2025-11-17

    If another effect (or effects) modifies how much damage a source you control of the chosen type would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Collective Inferno's last ability, apply. If all of the damage is prevented before the effect of Collective Inferno's last ability would apply, its effect no longer applies.

  • 2025-11-17

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

  • 2025-11-17

    If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Collective Inferno and you attack an opponent with a 5/5 creature of the chosen type with trample and haste. If it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Collective Inferno, whatever its commander.

Decks running it 6
Games played 16
Win rate 25%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Pantlaza, Sun-Favored 1 13 30.8%
Bosh, Iron Golem 1 3 —
Ashling, the Limitless 1 0 —

Colors it shows up in

  • Mono-Red 1 deck
  • Naya 1 deck
  • Five-Color 1 deck

Collective Inferno price history

The Lorwyn Eclipsed #132 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$1.84▲ $0.31 (20.3%)
Low $1.53 · High $1.84Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 13, 2026$1.84$1.96
Oct 12, 2026$1.79$1.96
Oct 11, 2026$1.73$2.06
Oct 10, 2026$1.68$2.06
Oct 8, 2026$1.77$2.06
Oct 7, 2026$1.66$2.06
Oct 6, 2026$1.77$2.06
Oct 5, 2026$1.79$2.08
Oct 4, 2026$1.64$2.06
Oct 3, 2026$1.55$2.06
Oct 2, 2026$1.59$2.06
Oct 1, 2026$1.55$2.06
Sep 30, 2026$1.67$2.10
Sep 29, 2026$1.61$2.10
Sep 28, 2026$1.53$2.07

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Collective Inferno

5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Collective Inferno. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.