Colossus Hammer
Tracked across real Commander games played through TurnZero HQ.
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What it does
Equipped creature gets +10/+10 and loses flying.
Equip 8 ({8}: Attach to target creature you control. Equip only as a sorcery.)
Combos with Colossus Hammer
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Mayael's Aria Eldrazi Conscription Infinite
- Win the game at the beginning of your next upkeep
- Mayael's Aria Raised by Giants Infinite
- Win the game at the beginning of your next upkeep
- Mayael's Aria Belt of Giant Strength Infinite
- Win the game at the beginning of your next upkeep
- Luminous Broodmoth Puresteel Paladin Blasting Station Infinite
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Luminous Broodmoth Puresteel Paladin Altar of Dementia Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite mill
- Infinite creature sacrifice triggers
- Simic Ascendancy Master Biomancer Eldrazi Conscription Infinite
- Win the game at the beginning of your next upkeep
- Simic Ascendancy Master Biomancer Belt of Giant Strength Infinite
- Win the game at the beginning of your next upkeep
- Rafiq of the Many
- Target opponent loses the game
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2019-07-12
Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
- 2019-07-12
If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
- 2019-07-12
If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Colossus Hammer, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Cloud, Ex-SOLDIER | 2 | 0 | — |
| Tony Stark // The Invincible Iron Man | 1 | 0 | — |
Colors it shows up in
- Naya 2 decks
- Izzet 1 deck
Every version of Colossus Hammer
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.77
- Foil
- —

Inverted
Secret Lair Drop
- Normal
- $11.68
- Foil
- —

Inverted
Secret Lair Drop
- Normal
- $16.04
- Foil
- $16.92

Inverted
The Lost Caverns of Ixalan Commander
- Normal
- $7.66
- Foil
- $13.31

Game Night: Free-for-All
- Normal
- $2.41

- Normal
- $2.66

- Normal
- $2.15
- Foil
- $8.67
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Colossus Hammer — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.