Creepy Doll
Tracked across real Commander games played through TurnZero HQ.
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What it does
Indestructible
Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
Rulings
2 official rulings, in the order Wizards published them.
- 2011-09-22
You don’t flip the coin until the ability resolves. If you want to respond to the ability, perhaps by regenerating the damaged creature, you’ll have to do so before you know the outcome of the flip.
- 2011-09-22
If the combat damage Creepy Doll deals to a creature is lethal, you’ll still flip a coin. If the creature is still on the battlefield (perhaps because it regenerated), it could be destroyed a second time, depending on the coin flip.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Creepy Doll, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sami, Wildcat Captain | 1 | 0 | — |
Colors it shows up in
- Boros 1 deck
Every version of Creepy Doll
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Innistrad
- Normal
- $0.85
- Foil
- $7.59
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Creepy Doll — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.