Cursed Wombat
Tracked across real Commander games played through TurnZero HQ.
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What it does
2: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
Rulings
8 official rulings, in the order Wizards published them.
- 2024-06-07
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
- 2024-06-07
Cursed Wombat's last ability grants a triggered ability to itself as well as other permanents you control, even if those permanents don't have power and toughness.
- 2024-06-07
If another permanent would enter the battlefield under your control with one or more +1/+1 counters on it, the ability granted to that permanent by Cursed Wombat will trigger when that permanent enters the battlefield.
- 2024-06-07
If Cursed Wombat leaves the battlefield while one or more triggered abilities generated by the ability it grants are still on the stack, those abilities will still resolve as normal and put additional +1/+1 counters on the appropriate permanents.
- 2024-06-07
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- 2024-06-07
If Cursed Wombat leaves the battlefield while a spell or ability that would put one or more +1/+1 counters on one or more permanents you control is still on the stack, those permanents won't have the additional ability granted by Cursed Wombat when those counters would be put on those permanents, so that additional ability won't trigger.
- 2024-06-07
If you control multiple Cursed Wombats, each permanent you control will have that many instances of the granted ability. These abilities are not redundant. For example, if you control two Cursed Wombats, each with no +1/+1 counters on them, and you activate the adapt ability of one of those Cursed Wombats, you'll put two +1/+1 counters on that Cursed Wombat, and then each of its granted triggered abilities will trigger. When those abilities resolve, each one will put an additional +1/+1 counter on that Cursed Wombat. Since those abilities trigger only once each turn, those additional counters won't cause those abilities to trigger any more that turn. (Curses!)
- 2024-06-07
If Cursed Wombat leaves the battlefield and returns to the battlefield in the same turn, or if one Cursed Wombat leaves and another Cursed Wombat appears, the ability granted by the old one is different than the ability granted by the new one. This means that a permanent that already got an additional +1/+1 counter from the previous granted triggered ability could get another additional +1/+1 counter from the new granted triggered ability if more +1/+1 counters are put on it during that turn.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Cursed Wombat, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Betor, Ancestor's Voice | 1 | 0 | — |
Colors it shows up in
- Abzan 1 deck
Cursed Wombat price history
The Modern Horizons 3 #181 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.18 | $0.32 |
| Oct 25, 2026 | $0.18 | $0.32 |
| Oct 24, 2026 | $0.21 | $0.32 |
| Oct 23, 2026 | $0.21 | $0.33 |
| Oct 21, 2026 | $0.22 | $0.33 |
| Oct 20, 2026 | $0.23 | $0.33 |
| Oct 19, 2026 | $0.21 | $0.33 |
| Oct 18, 2026 | $0.20 | $0.33 |
| Oct 17, 2026 | $0.23 | $0.33 |
| Oct 14, 2026 | $0.23 | $0.35 |
| Oct 13, 2026 | $0.23 | $0.36 |
| Oct 12, 2026 | $0.22 | $0.36 |
| Oct 10, 2026 | $0.22 | $0.37 |
| Oct 9, 2026 | $0.23 | $0.37 |
| Oct 8, 2026 | $0.22 | $0.37 |
| Oct 7, 2026 | $0.22 | $0.36 |
| Oct 5, 2026 | $0.23 | $0.36 |
| Oct 4, 2026 | $0.24 | $0.37 |
| Oct 3, 2026 | $0.26 | $0.37 |
| Oct 2, 2026 | $0.25 | $0.37 |
| Oct 1, 2026 | $0.24 | $0.37 |
| Sep 29, 2026 | $0.23 | $0.37 |
| Sep 28, 2026 | $0.24 | $0.38 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Cursed Wombat
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.
- Normal
- $0.18
- Foil
- $0.32
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Cursed Wombat. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.