Dance of the Manse
Tracked across real Commander games played through TurnZero HQ.
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What it does
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Combos with Dance of the Manse
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Codex Shredder Time Sieve Infinite
- Infinite turns
- Lock
- All Will Be One Archangel of Thune Infinite
- Infinite damage
- Infinite lifegain triggers
- Infinite lifegain
- Infinite +1/+1 counters on creatures you control
- Encroaching Mycosynth Dualcaster Mage Altar of Dementia Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite mill
- Infinite creature sacrifice triggers
- Infinite self-mill
- Put a selection of cards from your library and graveyard onto the battlefield
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2019-10-04
If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.
- 2019-10-04
If a card in a player's graveyard has X in its mana cost, that X is considered to be 0.
- 2019-10-04
An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.
- 2019-10-04
An artifact creature or enchantment creature returned this way will be a 4/4 creature.
- 2019-10-04
If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Dance of the Manse, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Master of Keys | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Every version of Dance of the Manse
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Secret Lair Drop
- Normal
- $3.27
- Foil
- —

- Normal
- $1.18

- Normal
- $0.84
- Foil
- $0.68

Promo
Throne of Eldraine Promos
- Normal
- $0.96
- Foil
- $0.73

Promo
Throne of Eldraine Promos
- Foil
- $1.96

Extended Art
- Normal
- $1.89
- Foil
- $4.69
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Dance of the Manse. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.