The Master of Keys
Tracked across real Commander games played through TurnZero HQ.
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What it does
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Combos with The Master of Keys
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Scholar of the Ages Burnt Offering Corpse Churn Necromancy Infinite
- Exile your library
- Near-infinite magecraft triggers
- Near-infinite death triggers
- Near-infinite creature sacrifice triggers
- Near-infinite black mana
- Near-infinite red mana
- Near-infinite creature ETB
- Near-infinite creature LTB
- Near-infinite storm count
- Return all instant and sorcery cards from your graveyard to your hand
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
11 official rulings, in the order Wizards published them.
- 2024-09-20
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
- 2024-09-20
If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
- 2024-09-20
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
- 2024-09-20
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
- 2024-09-20
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
- 2024-09-20
If The Master of Keys is no longer on the battlefield when its second ability resolves, you'll still mill twice X cards.
- 2024-09-20
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
- 2024-09-20
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters and will return to its owner's graveyard if it dies later. It can escape again.
- 2024-09-20
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
- 2024-09-20
Escape's permission doesn't change when you may cast the spell from your graveyard.
- 2024-09-20
If you're casting a Room with escape, you choose which half to cast, then pay the appropriate cost plus exiling three cards. The same is true for split cards, adventurer cards, and prototype cards.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with The Master of Keys in the command zone.
Every version of The Master of Keys
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Inverted
Duskmourn: House of Horror Commander
- Normal
- $2.03
- Foil
- $0.77
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for The Master of Keys — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.