Daring Thief card art

Daring Thief

Creature — Human Rogue MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

Combos with Daring Thief

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Khârn the Betrayer Pemmin's Aura Earthcraft Infinite
    • Infinite card draw
    • Infinite card draw for target opponent
    • Infinite draw triggers
    • Infinite draw triggers for target opponent
    See the steps on Commander Spellbook →
  • Khârn the Betrayer Freed from the Real Earthcraft Infinite
    • Infinite card draw
    • Infinite card draw for target opponent
    • Infinite draw triggers
    • Infinite draw triggers for target opponent
    See the steps on Commander Spellbook →
  • Khârn the Betrayer Pemmin's Aura Cryptolith Rite Infinite
    • Infinite card draw
    • Infinite card draw for target opponent
    • Infinite draw triggers
    • Infinite draw triggers for target opponent
    See the steps on Commander Spellbook →
  • Khârn the Betrayer Pemmin's Aura Paradise Mantle Infinite
    • Infinite card draw
    • Infinite card draw for target opponent
    • Infinite draw triggers
    • Infinite draw triggers for target opponent
    See the steps on Commander Spellbook →
  • Khârn the Betrayer Freed from the Real Cryptolith Rite Infinite
    • Infinite card draw
    • Infinite card draw for target opponent
    • Infinite draw triggers
    • Infinite draw triggers for target opponent
    See the steps on Commander Spellbook →
  • Khârn the Betrayer Freed from the Real Paradise Mantle Infinite
    • Infinite card draw
    • Infinite card draw for target opponent
    • Infinite draw triggers
    • Infinite draw triggers for target opponent
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

10 official rulings, in the order Wizards published them.

  • 2014-04-26

    Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.

  • 2014-04-26

    Although the permanent you control can't be a land, the other target can, provided it shares a card type with the first target. For example, you could target an artifact you control and an artifact land controlled by an opponent.

  • 2014-04-26

    The relevant card types (that is, the ones a nonland permanent can have) are artifact, battle, creature, enchantment, kindred, and planeswalker.

  • 2014-04-26

    If another spell or ability allows you to change the targets of the ability (or perhaps copy it and choose new targets for the copy), you can change the targets only such that the final set of targets is still legal. For example, if the ability targets a creature you control and a creature an opponent controls, you couldn't change just the second target to a noncreature permanent controlled by that player. You could, however, change just the second target to a creature controlled by a different opponent. The two new targets can share a different card type than the two original targets did.

  • 2014-04-26

    If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.

  • 2014-04-26

    If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).

  • 2014-04-26

    Gaining control of an Aura or Equipment doesn't cause it to move, though gaining control of an Equipment will allow you to activate its equip ability to attach it to a creature you control later.

  • 2014-04-26

    The exchange of control lasts indefinitely. It doesn't expire when Daring Thief leaves the battlefield.

  • 2014-04-26

    If the full exchange can't happen, perhaps because one of the targets is illegal as the inspired ability tries to resolve, then nothing happens. No permanents change controllers.

  • 2014-04-26

    Inspired abilities don't trigger when the creature enters the battlefield.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Daring Thief, whatever its commander.

Decks running it 1
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Saint Traft and Rem Karolus 1 0 —

Colors it shows up in

  • Jeskai 1 deck

Every version of Daring Thief

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Daring Thief. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.