Devilish Valet
Tracked across real Commander games played through TurnZero HQ.
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What it does
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Combos with Devilish Valet
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Mayael's Aria White Sun's Zenith Infinite
- Win the game
- Mayael's Aria Call the Coppercoats Infinite
- Win the game
- Mayael's Aria Aura Mutation Infinite
- Win the game
- Mayael's Aria Secure the Wastes Infinite
- Win the game
- Mayael's Aria March of the Multitudes Infinite
- Win the game
- Pemmin's Aura Elemental Mastery Infinite
- Near-infinite creature tokens with haste
- Near-infinite creature ETB
- Near-infinite power for a creature until end of turn
- Freed from the Real Elemental Mastery Infinite
- Near-infinite creature tokens with haste
- Near-infinite creature ETB
- Near-infinite power for a creature until end of turn
- Mayael's Aria Grand Crescendo Infinite
- Win the game
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2022-04-29
To double a creature's power means that creature gets +X/+0, where X is its power as the ability resolves.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Devilish Valet, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Zinnia, Valley's Voice | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Devilish Valet price history
The Streets of New Capenna #105 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 27, 2026 | $0.32 | $0.42 |
| Oct 26, 2026 | $0.32 | $0.42 |
| Oct 23, 2026 | $0.32 | $0.39 |
| Oct 21, 2026 | $0.33 | $0.39 |
| Oct 19, 2026 | $0.32 | $0.39 |
| Oct 18, 2026 | $0.33 | $0.41 |
| Oct 15, 2026 | $0.32 | $0.41 |
| Oct 14, 2026 | $0.33 | $0.41 |
| Oct 12, 2026 | $0.33 | $0.40 |
| Oct 11, 2026 | $0.33 | $0.41 |
| Oct 10, 2026 | $0.32 | $0.41 |
| Oct 9, 2026 | $0.32 | $0.43 |
| Oct 8, 2026 | $0.31 | $0.43 |
| Oct 4, 2026 | $0.32 | $0.43 |
| Sep 29, 2026 | $0.31 | $0.43 |
| Sep 28, 2026 | $0.33 | $0.42 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Devilish Valet
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.35
- Normal
- $0.32
- Foil
- $0.42
Promo
Streets of New Capenna Promos
- Normal
- $0.46
- Foil
- $0.51
Promo
Streets of New Capenna Promos
- Foil
- $2.73
Extended Art
- Normal
- $0.74
- Foil
- $1.02
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Devilish Valet. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.