Dionus, Elvish Archdruid card art

Dionus, Elvish Archdruid

Legendary Creature — Elf Druid MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."

Combos with Dionus, Elvish Archdruid

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Temur Sabertooth Infinite
    • Infinite creature ETB
    • Infinite storm count
    • Infinite mana Elves you control can produce
    • Infinite untap of Elves you control
    • Infinite +1/+1 counters on certain creatures
    • Infinite creature LTB
    See the steps on Commander Spellbook →
  • Emiel the Blessed Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite blinking
    • Infinite mana Elves you control can produce
    • Infinite untap of Elves you control
    • Infinite +1/+1 counters on certain creatures
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

5 official rulings, in the order Wizards published them.

  • 2024-11-08

    If Dionus leaves the battlefield while one or more triggered abilities generated by the ability it grants are still on the stack, those abilities will still resolve as normal.

  • 2024-11-08

    A permanent that enters tapped doesn't "become tapped." As such, if it has the ability granted by Dionus, that ability won't trigger.

  • 2024-11-08

    Dionus's ability grants a triggered ability to itself as well as other Elves you control.

  • 2024-11-08

    If you somehow control multiple copies of Dionus, each permanent you control will have that many instances of the granted ability. These abilities are not redundant. For example, if you control two copies of Dionus and one becomes tapped during your turn, each of its granted abilities will trigger. When those abilities resolve, each one will untap that Dionus (if it's tapped at the time) and will put a +1/+1 counter on it regardless of whether it's tapped or untapped.

  • 2024-11-08

    If Dionus leaves the battlefield and returns to the battlefield in the same turn, or if one Dionus leaves and another Dionus enters, the ability granted by the old one is different from the ability granted by the new one. This means that an Elf that already untapped and got a +1/+1 counter from the previous granted triggered ability could untap and get another +1/+1 counter from the new granted triggered ability if it becomes tapped again later that turn.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Dionus, Elvish Archdruid, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Savra, Queen of the Golgari 1 0 —
Thranduil the Strategist 1 0 —

Colors it shows up in

  • Golgari 1 deck
  • Simic 1 deck

Every version of Dionus, Elvish Archdruid

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Dionus, Elvish Archdruid. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.