Doc Samson, Super Psychiatrist card art

Doc Samson, Super Psychiatrist

Legendary Creature — Gamma Doctor Hero MV 5

Tracked across real Commander games played through TurnZero HQ.

What it does

If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.

T: Add X mana of any one color, where X is Doc Samson's power.

Combos with Doc Samson, Super Psychiatrist

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

In the 99

Every deck whose current list includes Doc Samson, Super Psychiatrist, whatever its commander.

Decks running it 3
Games played 1
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Tromell, Seymour's Butler 1 1
Cosmic Spider-Man 1 0
Sin, Spira's Punishment 1 0

Colors it shows up in

  • Mono-Green 1 deck
  • Sultai 1 deck
  • Five-Color 1 deck

Every version of Doc Samson, Super Psychiatrist

1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Doc Samson, Super Psychiatrist — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.