Don & Leo, Problem Solvers
Tracked across real Commander games played through TurnZero HQ.
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What it does
Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
Combos with Don & Leo, Problem Solvers
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Forerunner of the Coalition Timestream Navigator Infinite
- Infinite turns
- Lock
- Niko, Light of Hope Timestream Navigator Infinite
- Infinite turns
- Lock
- Timestream Navigator Recruiter of the Guard Infinite
- Infinite turns
- Lock
- The Legend of Kuruk // Avatar Kuruk Barbara Wright Infinite
- Infinite turns
- Lock
- Sanar, Unfinished Genius // Wild Idea Nexus of Fate Infinite
- Infinite turns
- Lock
- Infinite Guideline Station Time Sieve Infinite
- Infinite turns
- Lock
- Kirol, Attentive First-Year Midnight Guard Infinite
- Infinite creature ETB
- Infinite creature LTB
- Wormfang Manta Hushwing Gryff Infinite
- Infinite turns
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2026-01-27
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
- 2026-01-27
Once a permanent exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Don & Leo, Problem Solvers, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Jin Sakai, Ghost of Tsushima | 1 | 0 | — |
Colors it shows up in
- Esper 1 deck
Every version of Don & Leo, Problem Solvers
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Teenage Mutant Ninja Turtles
- Normal
- $0.32
- Foil
- $0.38

Showcase
Teenage Mutant Ninja Turtles
- Normal
- $0.78
- Foil
- $1.18
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Don & Leo, Problem Solvers. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.