Dragon's Eye Savants
Tracked across real Commander games played through TurnZero HQ.
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What it does
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, look at target opponent's hand.
Combos with Dragon's Eye Savants
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Missy Ashnod's Altar Infinite
- Infinite colorless mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Missy Viscera Seer Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite scry 1
- Missy Carrion Feeder Infinite
- Infinite +1/+1 counters on a creature
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Missy Phyrexian Altar Infinite
- Infinite colored mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Missy Goblin Bombardment Infinite
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Missy Thermopod Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite red mana
- Infinite creature sacrifice triggers
- Missy Altar of Dementia Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite mill
- Infinite creature sacrifice triggers
- Infinite self-mill
- Missy Blasting Station Infinite
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2014-09-20
Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
- 2014-09-20
When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
- 2014-09-20
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
- 2014-09-20
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
- 2014-09-20
The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay 3. This is an alternative cost.
- 2014-09-20
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
- 2014-09-20
Morph lets you cast a card face down by paying 3, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
- 2014-09-20
If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
- 2014-09-20
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Dragon's Eye Savants, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Kadena, Slinking Sorcerer | 1 | 0 | — |
Colors it shows up in
- Sultai 1 deck
Every version of Dragon's Eye Savants
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- $0.35

Masters 25
- Normal
- $0.27
- Foil
- $0.15

Khans of Tarkir
- Normal
- $0.05
- Foil
- $0.39
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Dragon's Eye Savants. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.