Drivnod, Carnage Dominus
Tracked across real Commander games played through TurnZero HQ.
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What it does
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
B/PB/P, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ({B/P} can be paid with either {B} or 2 life.)
Combos with Drivnod, Carnage Dominus
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Goblin Warrens Pitiless Plunderer Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite creature tokens
- Infinite Treasure tokens
- Olivia Voldaren Revel in Riches Infinite
- Destroy all creatures opponents control
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
- Ghave, Guru of Spores Pitiless Plunderer Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Nim Devourer Pitiless Plunderer Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Warbeast of Gorgoroth Goblin Bombardment Infinite
- Infinite damage
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Warbeast of Gorgoroth Altar of Dementia Infinite
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite mill
- Infinite creature sacrifice triggers
- Infinite self-mill
- Kiki-Jiki, Mirror Breaker Wormfang Manta Infinite
- Infinite turns
- Lock
- Junk Diver Myr Retriever Krark-Clan Ironworks Infinite
- Infinite colorless mana
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite storm count
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2023-02-04
Drivnod's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to pay a cost for that triggered ability, are also made separately.
- 2023-02-04
Look at each creature as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if a land that has become a creature dies, an ability that triggers when it dies triggers twice.
- 2023-02-04
An ability that triggers on an event that causes a creature to die doesn't trigger twice. For example, an ability that triggers "whenever you sacrifice a creature" triggers only once.
- 2023-02-04
An ability that triggers when a creature "leaves the battlefield" will trigger twice if that creature leaves the battlefield by dying.
- 2023-02-04
If a creature dying at the same time as Drivnod (including Drivnod itself dying) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
- 2023-02-04
Drivnod affects a creature's own "when this creature dies" triggered abilities as well as other triggered abilities that trigger when that creature dies. Such triggered abilities start with "when" or "whenever."
- 2023-02-04
The trigger event doesn't have to specifically refer to "creatures." In these cases, the trigger event may also refer to something being "put into a graveyard from the battlefield." For example, an ability that triggers "whenever an artifact is put into a graveyard from the battlefield" would trigger twice if an artifact creature dies while Drivnod, Carnage Dominus is on the battlefield.
- 2023-02-04
If you somehow control two Drivnods, a creature dying causes abilities to trigger three times, not four. A third Drivnod causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on. This also means that if you control Drivnod and cast a second one, an ability that triggers when it dies due to the "legend rule" triggers three times.
- 2023-02-04
If a creature dying at the same time that another permanent you control leaves the battlefield causes a triggered ability of that permanent to trigger, that ability triggers an additional time.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Drivnod, Carnage Dominus, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Athreos, God of Passage | 1 | 0 | — |
| Chevill, Bane of Monsters | 1 | 0 | — |
Colors it shows up in
- Golgari 1 deck
- Orzhov 1 deck
Every version of Drivnod, Carnage Dominus
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Showcase
- Normal
- $7.78
- Foil
- $9.74

Inverted
- Foil
- $31.99

Showcase
- Foil
- $19.00

- Normal
- $7.02
- Foil
- $7.94

Promo
Phyrexia: All Will Be One Promos
- Normal
- $8.37
- Foil
- $9.73

Promo
Phyrexia: All Will Be One Promos
- Foil
- $10.83
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Drivnod, Carnage Dominus — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.