Electro, Assaulting Battery card art

Electro, Assaulting Battery

Legendary Creature — Human Villain MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Flying

You don't lose unspent red mana as steps and phases end.

Whenever you cast an instant or sorcery spell, add .

When Electro leaves the battlefield, you may pay X. When you do, he deals X damage to target player.

Combos with Electro, Assaulting Battery

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Cormela, Glamour Thief Twinflame Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite black mana that can only be spent to cast instant and sorcery spells
    • Infinite blue mana that can only be spent to cast instant and sorcery spells
    • Infinite death triggers
    • Infinite magecraft triggers
    • Infinite creature sacrifice triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Underworld Breach Burning Inquiry Infinite
    • Infinite draw triggers for all players
    • Infinite self-mill
    • Near-infinite mill
    • Near-infinite self-discard triggers
    • Near-infinite storm count
    See the steps on Commander Spellbook →
  • Sozin's Comet Aggravated Assault Infinite
    • Infinite combat phases
    • Infinite red mana
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent
    See the steps on Commander Spellbook →
  • Sun Warriors Aggravated Assault Infinite
    • Infinite creature ETB
    • Infinite combat phases
    • Infinite red mana
    • Infinite creature tokens
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent
    See the steps on Commander Spellbook →
  • Firebending Student Aggravated Assault Infinite
    • Infinite combat phases
    • Infinite red mana
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent
    See the steps on Commander Spellbook →
  • Zuko, Firebending Master Aggravated Assault Infinite
    • Infinite combat phases
    • Infinite red mana
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent
    See the steps on Commander Spellbook →
  • Avatar Roku, Firebender Aggravated Assault Infinite
    • Infinite combat phases
    • Infinite red mana
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinitely powerful red creatures you control until end of turn
    • Infinite damage to one opponent
    See the steps on Commander Spellbook →
  • Blazing Firesinger // Seething Song Emiel the Blessed Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

4 official rulings, in the order Wizards published them.

  • 2025-09-19

    Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.

  • 2025-09-19

    If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

  • 2025-09-19

    You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.

  • 2025-09-19

    Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Electro, Assaulting Battery, whatever its commander.

Decks running it 3
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied 2 0
Sanar, Unfinished Genius 1 0

Colors it shows up in

  • Rakdos 2 decks
  • Izzet 1 deck

Every version of Electro, Assaulting Battery

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Electro, Assaulting Battery — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.