Emry, Lurker of the Loch card art

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

When Emry enters, mill four cards.

T: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

Combos with Emry, Lurker of the Loch

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

7 official rulings, in the order Wizards published them.

  • 2019-10-04

    The cost reduction ability reduces only the generic mana in Emry's cost. The colored mana must still be paid.

  • 2019-10-04

    You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.

  • 2019-10-04

    If Emry's last ability targets an artifact land card, you can't play it. Effects that allow you to "cast" a card don't allow you to play a land card.

  • 2019-10-04

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Emry). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • 2019-10-04

    Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much Emry's cost is reduced.

  • 2019-10-04

    You must follow the normal timing permissions and restrictions for the target artifact card. Unless it has flash, you'll most likely only be able to cast it during your main phase while the stack is empty.

  • 2019-10-04

    Casting the target card causes it to leave your graveyard and become a new object. You can't cast it again if it returns to your graveyard this turn.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Emry, Lurker of the Loch, whatever its commander.

Decks running it 6
Games played 5
Win rate 0%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Mono-Blue 2 decks
  • Izzet 1 deck
  • Four-Color (no Green) 1 deck
  • Jeskai 1 deck

Every version of Emry, Lurker of the Loch

12 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Emry, Lurker of the Loch — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.