Estrid's Invocation card art

Estrid's Invocation

Enchantment MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Combos with Estrid's Invocation

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

10 official rulings, in the order Wizards published them.

  • 2018-07-13

    Any enters-the-battlefield abilities of the copied enchantment will trigger when Estrid's Invocation enters the battlefield. Any "as [this enchantment] enters the battlefield" or "[this enchantment] enters the battlefield with" abilities of the chosen enchantment will also work.

  • 2018-07-13

    If Estrid's Invocation somehow enters the battlefield at the same time as another enchantment, it can't become a copy of that enchantment. You may choose only an enchantment that's already on the battlefield.

  • 2018-07-13

    Once Estrid's Invocation returns, it's considered a new object with no relation to the object that it was. You must choose an enchantment that's currently on the battlefield to copy (or to not copy anything). Auras that were attached to it will be put into their owners' graveyards. Any counters that were on it cease to exist.

  • 2018-07-13

    If the copied enchantment has X in its mana cost, X is considered to be 0.

  • 2018-07-13

    If the chosen enchantment is an Aura but Estrid's Invocation won't be able to legally enchant anything, Estrid's Invocation remains in its current zone and doesn't enter the battlefield. If Estrid's Invocation is on the stack, it's put into its owner's graveyard.

  • 2018-07-13

    If the chosen enchantment is an Aura, you choose what it enchants just before Estrid's Invocation enters the battlefield. The chosen recipient must be able to legally be enchanted by the Aura Estrid's Invocation will be. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way.

  • 2018-07-13

    If the chosen enchantment is a token, Estrid's Invocation copies the original characteristics of that token as stated by the effect that created the token. Estrid's Invocation doesn't become a token in this case.

  • 2018-07-13

    If Estrid's Invocation doesn't copy an enchantment as it enters the battlefield, it won't have the ability to exile it at the beginning of your upkeep. You can't have it copy itself to get this ability.

  • 2018-07-13

    Estrid's Invocation copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras attached to it, or any non-copy effects that have changed its types, color, or so on.

  • 2018-07-13

    If the chosen enchantment is copying something else (for example, if the chosen enchantment is another Estrid's Invocation), then Estrid's Invocation enters the battlefield as whatever the chosen enchantment copied.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Estrid's Invocation, whatever its commander.

Decks running it 1
Games played 1
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Tuvasa the Sunlit 1 1 —

Colors it shows up in

  • Bant 1 deck

Estrid's Invocation price history

The Modern Horizons 3 #269 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$0.46▲ $0.02 (4.5%)
Low $0.41 · High $0.48Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Oct 14, 2026$0.46$0.76
Oct 13, 2026$0.46$0.76
Oct 12, 2026$0.45$0.76
Oct 11, 2026$0.47$0.76
Oct 10, 2026$0.48$0.76
Oct 9, 2026$0.46$0.76
Oct 8, 2026$0.45$0.76
Oct 7, 2026$0.44$0.76
Oct 6, 2026$0.43$0.77
Oct 4, 2026$0.41$0.77
Oct 3, 2026$0.43$0.76
Oct 1, 2026$0.44$0.76
Sep 30, 2026$0.44$0.75
Sep 29, 2026$0.45$0.76
Sep 28, 2026$0.44$0.76

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Estrid's Invocation

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Estrid's Invocation. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.