Everlasting Torment
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Combos with Everlasting Torment
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- All Will Be One Infinite
- Destroy any number of creatures opponents control
- Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
- Infinite -1/-1 counters on creatures opponents control
- Lock
- Transcendence Infinite
- You can't lose the game due to having 0 or less life
- Players can't gain life
- Lock
- Auntie Ool, Cursewretch Morselhoarder Words of War Infinite
- Infinite colored mana
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2008-05-01
If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
- 2008-05-01
Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
- 2008-05-01
Spells and abilities that replace or redirect damage aren't affected by Everlasting Torment's second ability. They'll work as normal.
- 2008-05-01
The last ability affects all damage, whether it's dealt by creatures, other permanents, spells, or cards that aren't on the battlefield. Wither works everywhere.
- 2008-05-01
If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)
- 2008-05-01
Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
- 2008-05-01
The "damage can't be prevented" statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don't do anything.
- 2008-05-01
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Everlasting Torment, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sauron, the Dark Lord | 1 | 5 | 0% |
| Auntie Ool, Cursewretch | 1 | 0 | — |
Colors it shows up in
- Jund 1 deck
- Grixis 1 deck
Every version of Everlasting Torment
3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Lorwyn Eclipsed Commander
- Normal
- $0.25

Commander 2016
- Normal
- $2.63

Shadowmoor
- Normal
- $4.81
- Foil
- $100.00
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Everlasting Torment — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.