Ezuri, Stalker of Spheres
Tracked across real Commander games played through TurnZero HQ.
What it does
When Ezuri enters, you may pay 3. If you do, proliferate twice.
Whenever you proliferate, draw a card.
Combos with Ezuri, Stalker of Spheres
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Yawgmoth, Thran Physician Magistrate's Scepter Infinite
- Infinite turns
- Lock
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2023-02-04
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
- 2023-02-04
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
- 2023-02-04
If you proliferate twice, you don't have to choose the same set of players and/or permanents to get additional counters each time.
- 2023-02-04
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
- 2023-02-04
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
- 2023-02-04
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
- 2023-02-04
While proliferating twice, players can't respond between proliferating the first time and proliferating the second time.
- 2023-02-04
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
As a commander
Decks built with Ezuri, Stalker of Spheres in the command zone.
In the 99
Every deck whose current list includes Ezuri, Stalker of Spheres, whatever its commander.
Ezuri, Stalker of Spheres price history
The Phyrexia: All Will Be One #201 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 3, 2026 | $0.97 | $1.97 |
| Oct 2, 2026 | $0.97 | $1.97 |
| Oct 1, 2026 | $0.95 | $1.93 |
| Sep 30, 2026 | $0.91 | $1.93 |
| Sep 29, 2026 | $1.13 | $1.96 |
| Sep 28, 2026 | $1.22 | $1.92 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Ezuri, Stalker of Spheres
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.97
- Foil
- $1.97
Promo
Phyrexia: All Will Be One Promos
- Normal
- $0.72
- Foil
- $0.63
Promo
Phyrexia: All Will Be One Promos
- Foil
- $1.69
Showcase
- Normal
- $0.85
- Foil
- $2.44
Showcase
- Foil
- $6.45
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ezuri, Stalker of Spheres. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.