Final Showdown
Tracked across real Commander games played through TurnZero HQ.
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What it does
Spree (Choose one or more additional costs.)
+ 1 — All creatures lose all abilities until end of turn.
+ 1 — Choose a creature you control. It gains indestructible until end of turn.
+ 3 — Destroy all creatures.
Rulings
14 official rulings, in the order Wizards published them.
- 2024-04-12
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
- 2024-04-12
You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
- 2024-04-12
If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
- 2024-04-12
You can’t choose the same mode more than once.
- 2024-04-12
No matter which modes you choose, you always follow the instructions in the order they are written.
- 2024-04-12
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
- 2024-04-12
Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
- 2024-04-12
If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
- 2024-04-12
If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
- 2024-04-12
The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
- 2024-04-12
The second mode of Final Showdown doesn’t target the creature. You don’t choose which creature will gain indestructible until the spell is resolving. At that point, it’s too late for anyone to respond to the spell.
- 2024-04-12
Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
- 2024-04-12
You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
- 2024-04-12
If an effect grants a creature an ability after Final Showdown causes all creatures to lose all abilities, that creature won’t lose that ability.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Final Showdown, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Lightning, Army of One | 1 | 0 | — |
Colors it shows up in
- Boros 1 deck
Every version of Final Showdown
6 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Media and Collaboration Promos
- Foil
- —

Inverted
Marvel Universe
- Normal
- $3.97
- Foil
- $5.54

- Normal
- $5.32
- Foil
- $5.66

Promo
Outlaws of Thunder Junction Promos
- Normal
- $5.95
- Foil
- $6.41

Promo
Outlaws of Thunder Junction Promos
- Foil
- $7.09

Extended Art
- Normal
- $7.81
- Foil
- $13.20
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Final Showdown. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.