Flare of Fortitude
Tracked across real Commander games played through TurnZero HQ.
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What it does
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Combos with Flare of Fortitude
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Ad Nauseam Infinite
- Infinite card draw
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
9 official rulings, in the order Wizards published them.
- 2024-06-07
Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect.
- 2024-06-07
The effect of Flare of Fortitude doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won't gain any life.
- 2024-06-07
In a Commander game, the damage dealt to you by commanders will still be counted, even if that damage doesn't cause you to lose life.
- 2024-06-07
If an effect says to set your life total to a certain number, that part of the effect won't do anything.
- 2024-06-07
Effects that replace an event with having you gain life (like Words of Worship's effect does) or having you lose life will end up replacing the event with nothing.
- 2024-06-07
Effects that would replace having you gain life with some other event won't be able to be applied because it's impossible for you to gain life.
- 2024-06-07
If a cost would include causing you to gain life, that cost can't be paid. Similarly, you can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing.
- 2024-06-07
If an effect would cause you to exchange life totals with another player, the exchange won't happen. Neither player's life total changes.
- 2024-06-07
Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn't change as a result.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Flare of Fortitude, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Samwise Gamgee | 1 | 2 | — |
| Ojer Taq, Deepest Foundation | 1 | 0 | — |
Colors it shows up in
- Mono-White 1 deck
- Selesnya 1 deck
Every version of Flare of Fortitude
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $4.62
- Foil
- $4.91

Promo
Modern Horizons 3 Promos
- Foil
- $8.89

Inverted
- Normal
- $13.34
- Foil
- $40.25

- Normal
- $4.96
- Foil
- $9.89
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Flare of Fortitude — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.