Funeral Room // Awakening Hall card art

Funeral Room // Awakening Hall

Enchantment — Room // Enchantment — Room MV 11

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, return all creature cards from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Combos with Funeral Room // Awakening Hall

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Veinwitch Coven Phyrexian Altar Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite lifeloss
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Veinwitch Coven Phyrexian Altar Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite lifegain
    See the steps on Commander Spellbook →
  • Trudge Garden Ashnod's Altar Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite lifeloss
    See the steps on Commander Spellbook →
  • Warren Soultrader Chatterfang, Squirrel General Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite colored mana
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite lifegain triggers
    • Infinite Treasure tokens
    • Infinite lifeloss
    See the steps on Commander Spellbook →
  • Warren Soultrader Mm'menon, Uthros Exile Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite colored mana
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite lifegain triggers
    • Infinite lifeloss
    • Infinite Treasure tokens
    See the steps on Commander Spellbook →
  • Sek'Kuar, Deathkeeper Warren Soultrader Nether Traitor Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite colored mana
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite lifegain triggers
    • Infinite lifeloss
    • Infinite Treasure tokens
    See the steps on Commander Spellbook →
  • Animation Module Valentin, Dean of the Vein // Lisette, Dean of the Root Ashnod's Altar Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite lifeloss
    • Infinite +1/+1 counters on creatures you control
    See the steps on Commander Spellbook →
  • Mortuary Bolas's Citadel Viscera Seer Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite lifegain triggers
    • Infinite storm count
    • Infinite lifeloss
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

17 official rulings, in the order Wizards published them.

  • 2024-09-20

    Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

  • 2024-09-20

    Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

  • 2024-09-20

    To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

  • 2024-09-20

    An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

  • 2024-09-20

    Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

  • 2024-09-20

    Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

  • 2024-09-20

    While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

  • 2024-09-20

    While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

  • 2024-09-20

    Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

  • 2024-09-20

    If a Room enters from any zone other than the stack, it will enter with both halves locked.

  • 2024-09-20

    Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

  • 2024-09-20

    Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

  • 2024-09-20

    An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

  • 2024-09-20

    If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

  • 2024-09-20

    If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

  • 2024-09-20

    If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

  • 2024-09-20

    If Funeral Room is unlocked and this Room leaves the battlefield at the same time one or more creatures you control die, its ability will trigger once for each of those creatures.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Funeral Room // Awakening Hall, whatever its commander.

Decks running it 1
Games played 1
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Marina Vendrell 1 1

Colors it shows up in

  • Five-Color 1 deck

Every version of Funeral Room // Awakening Hall

4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Funeral Room // Awakening Hall — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.