Gau, Feral Youth
Tracked across real Commander games played through TurnZero HQ.
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What it does
Rage — Whenever Gau attacks, put a +1/+1 counter on it.
At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
Rulings
2 official rulings, in the order Wizards published them.
- 2025-06-06
If Gau is no longer on the battlefield when its last ability resolves, use its power as it last existed on the battlefield to determine how much damage the ability deals.
- 2025-06-06
Gau's last ability checks at the moment it would trigger to see if a card left your graveyard this turn. If none did, the ability won't trigger at all. Once your end step begins, it's too late to make a card leave your graveyard in order to cause this ability to trigger.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Gau, Feral Youth, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Terra, Herald of Hope | 3 | 0 | — |
Colors it shows up in
- Mardu 3 decks
Every version of Gau, Feral Youth
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
- Normal
- $0.42
- Foil
- $2.39

- Normal
- $0.22
- Foil
- —
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Gau, Feral Youth — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.