Genesis Ultimatum
Tracked across real Commander games played through TurnZero HQ.
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What it does
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Rulings
8 official rulings, in the order Wizards published them.
- 2020-04-17
Any abilities that trigger as the permanents enter the battlefield this way won't be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
- 2020-04-17
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
- 2020-04-17
An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.
- 2020-04-17
You can choose to not put a permanent card onto the battlefield this way. You'll put it into your hand without revealing it and without saying whether it was a permanent card.
- 2025-04-04
You can choose to not put any permanent cards onto the battlefield this way. You’ll put them into your hand without revealing them and without saying whether any of them were permanent cards.
- 2025-04-04
Any abilities that trigger as the permanents enter the battlefield this way won’t be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
- 2025-04-04
An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.
- 2025-04-04
If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, you can’t choose to put it onto the battlefield; in this case, it would be put into your hand along with any other cards that weren’t put onto the battlefield this way.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Genesis Ultimatum, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Invisible Woman | 1 | 0 | — |
| Miirym, Sentinel Wyrm | 1 | 0 | — |
| Ureni of the Unwritten | 1 | 0 | — |
Colors it shows up in
- Temur 2 decks
- Four-Color (no Black) 1 deck
Every version of Genesis Ultimatum
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Marvel Super Heroes Commander
- Normal
- $0.19
- Foil
- —

Extended Art
Marvel Super Heroes Commander
- Normal
- $0.46

Inverted
Special Guests
- Normal
- $4.60
- Foil
- $5.71

- Normal
- $0.63
- Foil
- $0.96

Promo
Ikoria: Lair of Behemoths Promos
- Normal
- $1.37
- Foil
- $1.18

Promo
Ikoria: Lair of Behemoths Promos
- Foil
- $2.57

Extended Art
- Normal
- $2.39
- Foil
- $5.95
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Genesis Ultimatum — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.