Get Out
Tracked across real Commander games played through TurnZero HQ.
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What it does
Choose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand.
Combos with Get Out
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Stormchaser's Talent Valley Floodcaller Enduring Vitality Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite storm count
- Infinite magecraft triggers
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
- Infinite creature tokens that are infinitely large
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2024-09-20
Get Out's last mode can target any creatures and/or enchantments you own, including ones controlled by other players.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Get Out, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Aragorn, the Uniter | 2 | 0 | — |
Colors it shows up in
- Four-Color (no Black) 2 decks
Every version of Get Out
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

- Normal
- $0.38
- Foil
- $0.36
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Get Out. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.