Hall of Echoes card art

Hall of Echoes

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add .

5: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.

Rulings

8 official rulings, in the order Wizards published them.

  • 2026-08-21

    The "legend rule" doesn't use the stack and can't be responded to. Notably, this means that if you have two legendary permanents with the same name on the battlefield before you have resolved the last ability of Hall of Echoes, there is no time to activate the ability before having to put one in the graveyard.

  • 2026-08-21

    Both effects of Hall of Echoes's last ability have the same duration, and they'll wear off at exactly the same time. As such, there's no moment at which Hall of Echoes is still a copy of the target creature after the "legend rule" begins to apply again.

  • 2026-08-21

    Hall of Echoes copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.

  • 2026-08-21

    If you control more than one legendary permanent with the same name and the "legend rule" begins applying again, you'll immediately have to comply with the rule and put all but one of those permanents into the graveyard. If this happens due to the effect expiring at end of turn, this will happen during the cleanup step, then each player will get priority and a new cleanup step will happen.

  • 2026-08-21

    If the copied creature is copying something else, then Hall of Echoes becomes a copy of whatever that creature copied.

  • 2026-08-21

    While the "legend rule" doesn't apply to permanents you control, you can control any number of legendary permanents with the same name and none of them will be put into the graveyard.

  • 2026-08-21

    The "legend rule" is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. Notably, this is a state-based action that's checked whenever a player would get priority. It doesn't happen during the resolution of a spell or ability. If Hall of Echoes becomes a copy of a legendary creature, both permanents will remain on the battlefield.

  • 2026-08-21

    Because Hall of Echoes isn't entering the battlefield when it becomes a copy of the creature, any "When [this creature] enters" or "[This creature] enters with" abilities of the copied creature won't apply.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Hall of Echoes, whatever its commander.

Decks running it 9
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Rakdos 2 decks
  • Mono-Red 1 deck
  • Simic 1 deck
  • Mardu 1 deck
  • Selesnya 1 deck
  • Azorius 1 deck
  • Five-Color 1 deck

Hall of Echoes price history

The Reality Fracture #179 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Non-foil today$3.68▼ $4.52 (55.1%)
Low $2.10 · High $8.20Tracked since Sep 28, 2026
Every recorded price change
DateNon-foilFoil
Nov 13, 2026$3.68$3.17
Nov 12, 2026$3.75$3.23
Nov 11, 2026$2.93$3.12
Nov 10, 2026$3.01$3.09
Nov 9, 2026$3.15$3.01
Nov 8, 2026$2.78$2.88
Nov 7, 2026$2.35$2.78
Nov 6, 2026$2.38$2.91
Nov 5, 2026$2.56$3.24
Nov 4, 2026$2.10$3.27
Nov 3, 2026$2.31$3.18
Nov 2, 2026$2.49$3.26
Oct 31, 2026$2.54$3.54
Oct 30, 2026$2.52$3.62
Oct 29, 2026$2.36$3.58
Oct 27, 2026$2.65$5.88
Oct 26, 2026$2.76$3.70
Oct 25, 2026$2.95$3.55
Oct 24, 2026$2.78$3.43
Oct 23, 2026$2.75$3.47
Oct 22, 2026$2.20$3.53
Oct 21, 2026$2.29$3.71
Oct 20, 2026$2.12$3.73
Oct 19, 2026$2.57$3.73
Oct 18, 2026$2.45$3.81
Oct 17, 2026$2.76$4.69
Oct 16, 2026$2.61$4.63
Oct 15, 2026$2.68$4.97
Oct 14, 2026$2.77$4.86
Oct 13, 2026$2.96$4.05
Oct 12, 2026$2.98$7.54
Oct 11, 2026$2.72$7.75
Oct 10, 2026$2.44$4.60
Oct 9, 2026$2.56$4.16
Oct 8, 2026$2.70$3.82
Oct 7, 2026$2.99$3.81
Oct 6, 2026$3.27$4.33
Oct 5, 2026$3.11$3.87
Oct 4, 2026$3.11$3.56
Oct 3, 2026$2.98$3.42
Oct 2, 2026$2.89$3.94
Oct 1, 2026$3.18$4.46
Sep 30, 2026$3.19$4.94
Sep 29, 2026$3.25$5.14
Sep 28, 2026$8.20$8.32

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Hall of Echoes

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Hall of Echoes. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.