Hall of Storm Giants
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
If you control two or more other lands, this land enters tapped.
T: Add .
5: Until end of turn, this land becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Rulings
4 official rulings, in the order Wizards published them.
- 2021-07-23
If you turn Hall of Storm Giants into a creature but haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it.
- 2021-07-23
If you activate Hall of Storm Giants's last ability multiple times, it gains multiple instances of ward 3. Each of those instances will trigger separately and ask the opponent who controls the spell or ability to pay 3. If they don't for any of those instances, the spell or ability will be countered.
- 2021-07-23
If an opponent casts a spell or ability that targets Hall of Storm Giants, and you activate the last ability in response, the ward ability Hall of Storm Giants gains won't trigger. (However, if it already had ward at the moment it became the target of the spell or ability, that instance of ward would trigger.)
- 2021-07-23
If Hall of Storm Giants enters the battlefield at the same time as one or more other lands, it doesn't take those lands into consideration when determining how many other lands you control.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Hall of Storm Giants, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Zellix, Sanity Flayer | 2 | 0 | — |
| Arwen Undómiel | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 2 decks
- Simic 1 deck
Hall of Storm Giants price history
The Adventures in the Forgotten Realms #257 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Oct 26, 2026 | $0.55 | $0.64 |
| Oct 24, 2026 | $0.55 | $0.64 |
| Oct 23, 2026 | $0.52 | $0.64 |
| Oct 21, 2026 | $0.47 | $0.64 |
| Oct 20, 2026 | $0.47 | $0.63 |
| Oct 17, 2026 | $0.46 | $0.63 |
| Oct 15, 2026 | $0.44 | $0.64 |
| Oct 5, 2026 | $0.44 | $0.62 |
| Oct 4, 2026 | $0.46 | $0.62 |
| Oct 2, 2026 | $0.48 | $0.62 |
| Sep 30, 2026 | $0.48 | $0.64 |
| Sep 29, 2026 | $0.50 | $0.64 |
| Sep 28, 2026 | $0.52 | $0.64 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Hall of Storm Giants
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Adventures in the Forgotten Realms
- Normal
- $0.55
- Foil
- $0.64
Promo
Adventures in the Forgotten Realms Promos
- Foil
- $31.26
Promo
Adventures in the Forgotten Realms Promos
- Normal
- $2.03
- Foil
- $2.56
Promo
Adventures in the Forgotten Realms Promos
- Foil
- $2.10
Showcase
Adventures in the Forgotten Realms
- Normal
- $1.31
- Foil
- $2.17
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Hall of Storm Giants. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.