Zellix, Sanity Flayer card art

Zellix, Sanity Flayer

Legendary Creature — Horror MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

1, T: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

Combos with Zellix, Sanity Flayer

The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.

  • Intruder Alarm Phenax, God of Deception Infinite
    • Near-infinite mill
    • Near-infinite self-mill
    • Near-infinite creature tokens
    • Near-infinite untap of all creatures
    • Near-infinite creature ETB
    See the steps on Commander Spellbook →
  • Haunted One Pith Driller Ashnod's Altar Intruder Alarm Infinite
    • Infinite colorless mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite power for certain creatures until end of turn
    • Infinite mana creatures you control can produce
    • Infinite mill
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of creatures
    • Near-infinite creature tokens
    • Near-infinite creature LTB
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Near-infinite colorless mana
    See the steps on Commander Spellbook →
  • Haunted One Pith Driller Phyrexian Altar Intruder Alarm Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite power for certain creatures until end of turn
    • Infinite mana creatures you control can produce
    • Infinite mill
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of creatures
    • Near-infinite colored mana
    • Near-infinite creature tokens
    See the steps on Commander Spellbook →
  • Haunted One Pith Driller Krark-Clan Ironworks Intruder Alarm Infinite
    • Infinite colorless mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite power for certain creatures until end of turn
    • Infinite mana creatures you control can produce
    • Infinite mill
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of creatures
    • Near-infinite creature tokens
    See the steps on Commander Spellbook →
  • Haunted One Pith Driller Ashnod's Altar Faces of the Past Infinite
    • Infinite colorless mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite power for certain creatures until end of turn
    • Infinite mill
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of all Horrors
    • Near-infinite creature tokens
    • Near-infinite creature LTB
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Near-infinite colorless mana
    See the steps on Commander Spellbook →
  • Haunted One Pith Driller Phyrexian Altar Faces of the Past Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite power for certain creatures until end of turn
    • Infinite mill
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of all Horrors
    • Near-infinite colored mana
    • Near-infinite creature tokens
    See the steps on Commander Spellbook →
  • Haunted One Pith Driller Krark-Clan Ironworks Faces of the Past Infinite
    • Infinite colorless mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite power for certain creatures until end of turn
    • Infinite mill
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Infinite untap of all Horrors
    • Near-infinite creature tokens
    See the steps on Commander Spellbook →

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

10 official rulings, in the order Wizards published them.

  • 2022-06-10

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

  • 2022-06-10

    You can choose two commanders that are the same color or colors.

  • 2022-06-10

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

  • 2022-06-10

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

  • 2022-06-10

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

  • 2022-06-10

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

  • 2022-06-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

  • 2022-06-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • 2022-06-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • 2022-06-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

As a commander

Decks built with Zellix, Sanity Flayer in the command zone.

Decks led 2 2 published. Browse them →
Games played 0
Wins 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.

Published decks

Decklists players have published with Zellix, Sanity Flayer in the command zone, newest first. A deck that has been played carries the win rate it earned in real tracked games.

In the 99

Every deck whose current list includes Zellix, Sanity Flayer, whatever its commander.

Decks running it 2
Games played 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Captain N'ghathrod 2 0 —

Colors it shows up in

  • Dimir 2 decks

Zellix, Sanity Flayer price history

The Commander Legends: Battle for Baldur's Gate #652 printing, as Scryfall reports the TCGplayer market. Updated nightly.

Foil today$24.55▼ $3.07 (11.1%)
Low $23.83 · High $27.62Tracked since Sep 28, 2026
Every recorded price change
DateFoil
Nov 13, 2026$24.55
Nov 12, 2026$24.68
Nov 7, 2026$24.50
Nov 6, 2026$24.67
Nov 5, 2026$24.43
Oct 30, 2026$24.40
Oct 29, 2026$24.24
Oct 27, 2026$23.83
Oct 26, 2026$23.85
Oct 24, 2026$24.26
Oct 23, 2026$24.18
Oct 22, 2026$24.10
Oct 21, 2026$23.94
Oct 20, 2026$24.15
Oct 19, 2026$24.17
Oct 18, 2026$24.41
Oct 16, 2026$24.40
Oct 15, 2026$24.71
Oct 13, 2026$24.78
Oct 12, 2026$25.42
Oct 11, 2026$25.28
Oct 9, 2026$25.38
Oct 8, 2026$25.51
Oct 6, 2026$25.65
Oct 5, 2026$26.04
Oct 4, 2026$26.15
Oct 3, 2026$26.20
Oct 2, 2026$26.46
Sep 30, 2026$26.88
Sep 29, 2026$26.92
Sep 28, 2026$27.62

A row is recorded only on nights the price moved, so each price held until the row above it.

Every version of Zellix, Sanity Flayer

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Zellix, Sanity Flayer. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.