Hidden Hideout
Tracked across real Commander games played through TurnZero HQ.
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What it does
This land enters tapped.
T: Add one mana of any color in your commander's color identity.
2, T: Target creature you control with a counter on it gains lifelink until end of turn.
Rulings
3 official rulings, in the order Wizards published them.
- 2026-01-27
If you have two commanders, Hidden Hideout's first ability adds one mana of any color in their combined color identities.
- 2026-01-27
If your commander is a card that has no colors in its color identity, Hidden Hideout's first ability produces no mana. It doesn't produce .
- 2026-01-27
If you don't have a commander, Hidden Hideout's first ability produces no mana.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Hidden Hideout, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Heroes in a Half Shell | 1 | 0 | — |
| Sahir, Visitor in Darkness | 1 | 0 | — |
Colors it shows up in
- Mono-Black 1 deck
- Five-Color 1 deck
Every version of Hidden Hideout
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Teenage Mutant Ninja Turtles Eternal
- Normal
- $3.51
- Foil
- $2.00
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Hidden Hideout — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.