High Score
Tracked across real Commander games played through TurnZero HQ.
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What it does
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Combos with High Score
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Mindless Automaton Wizard Class Infinite
- Infinite card draw
- Infinite draw triggers
- Jetfire, Ingenious Scientist // Jetfire, Air Guardian Chromatic Orrery Infinite
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite draw triggers
- Infinite colored mana that can't be spent to cast nonartifact spells
- Infinite colorless mana that can't be spent to cast nonartifact spells
- Jetfire, Ingenious Scientist // Jetfire, Air Guardian Mycosynth Lattice Infinite
- Infinite colored mana that can't be spent to cast nonartifact spells
- Infinite colorless mana that can't be spent to cast nonartifact spells
- Experiment Kraj Devoted Druid Infinite
- Infinite +1/+1 counters on creatures you control
- Infinite green mana
- Rite of Passage Walking Ballista Infinite
- Infinite +1/+1 counters on creatures you control
- Infinite damage
- Vigor Walking Ballista Infinite
- Infinite +1/+1 counters on creatures you control
- Infinite damage
- Gatta and Luzzu Walking Ballista Infinite
- Infinite +1/+1 counters on a creature
- Infinite damage
- Strength of Will Walking Ballista Infinite
- Infinite +1/+1 counters on a creature
- Infinite damage
Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2026-01-27
In the case where you control more than one High Score, each one you control will increase the number of +1/+1 counters placed on a creature you control by one. (Leave some room on the leaderboard for the rest of us!)
- 2026-01-27
If two or more effects attempt to modify how many counters would be put on a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
- 2026-01-27
If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes High Score, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Heroes in a Half Shell | 1 | 0 | — |
Colors it shows up in
- Five-Color 1 deck
Every version of High Score
1 printing, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Teenage Mutant Ninja Turtles Eternal
- Normal
- $1.30
- Foil
- $2.00
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for High Score — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.