Impending Flux
Tracked across real Commander games played through TurnZero HQ.
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What it does
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
Foretell 1 (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Rulings
7 official rulings, in the order Wizards published them.
- 2023-10-13
If you cast Impending Flux from exile, it counts itself when determining the value of X.
- 2023-10-13
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
- 2023-10-13
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (like Impending Flux), you'll have to wait until your next turn to cast it.
- 2023-10-13
Paradox abilities count any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. They also count spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability.
- 2023-10-13
An instant or sorcery that counts how many spells you've cast from anywhere other than your hand, such as Surge of Brilliance, counts itself if it was cast from a zone other than your hand.
- 2023-10-13
If a spell or ability allows you to copy a spell on the stack but doesn't specify that the spell is cast, that spell wasn't cast and won't be counted by paradox abilities. However, if a spell or ability allows you to cast a copy of a spell, that spell will be counted for paradox abilities.
- 2023-10-13
A triggered ability that triggers when a spell is cast from anywhere other than your hand, such as that of The Thirteenth Doctor, functions only on the battlefield, so it doesn't trigger when you cast that spell from a zone other than your hand.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Impending Flux, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| The Thirteenth Doctor | 1 | 0 | — |
| Yasmin Khan | 1 | 0 | — |
Colors it shows up in
- Temur 1 deck
Every version of Impending Flux
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
- Normal
- $0.72
- Foil
- $0.52

- Foil
- $0.81

- Normal
- $0.26
- Foil
- $0.45

Extended Art
- Foil
- $2.30
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Impending Flux — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.