Precon Upgrade Guide

Paradox Power Upgrade Guide

What to cut, what to add, and how to play the Temur cast-from-anywhere precon from Doctor Who, commanded by The Thirteenth Doctor.

Six Magic cards for the Paradox Power Commander precon: Bigger on the Inside, River Song and Truth or Consequences on the left, tagged to cut, and Rashmi, Eternities Crafter, Shardless Agent and Future Sight on the right, tagged to add.
The sealed Paradox Power Commander deck box

Magic: The Gathering Doctor Who

Paradox Power

Difficulty3/5 · Moderate
Power3/5

Counters and untapping ask you to track a lot at once. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Paradox Power rewards you for casting spells from anywhere except your hand. The Thirteenth Doctor puts a +1/+1 counter on a creature each time you do and untaps every creature with a counter at your end step, so the team can attack and still be ready to block. The deck has plenty of ways to cast from exile and the graveyard, but it also carries several slow or situational cards, a colorless-heavy land base, and only one way to counter a spell.

Colors Temur (green-blue-red)
Commander The Thirteenth Doctor
Product Doctor Who Commander deck (2023)
Main plan Paradox: cast spells from exile, the graveyard and the top of the library, put +1/+1 counters on the team, and untap it at end of turn

TurnZero HQ rates Paradox Power a 3 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Paradox Power decklist page, and every other precon we cover is on the precon directory.

How the precon plays

The Thirteenth Doctor is a three-mana 2/2 with two abilities. Whenever you cast a spell from anywhere other than your hand (exile, the graveyard, the top of your library), you put a +1/+1 counter on a target creature. At the beginning of your end step, each creature you control with a counter on it untaps, which lets you attack with everything and still have blockers on the other players' turns.

Yasmin Khan is the companion that keeps the Doctor busy. She taps to exile the top card of your library, and you can play it until your next end step, so every spell you cast that way is a paradox trigger. The rest of the deck is built from the same idea: foretell cards like Surge of Brilliance and Impending Flux , cascade spells like Into the Time Vortex and Throes of Chaos , flashback from Think Twice and Wreck and Rebuild , and Return the Past , which gives every instant and sorcery in your graveyard flashback during your turn.

The payoffs care about paradox too. Iraxxa, Empress of Mars makes a 2/2 Alien Warrior for each one, Flaming Tyrannosaurus deals 3 damage, and Danny Pink gives every creature a draw trigger the first time each turn it gets a counter.

What works out of the box

What needs improvement

Too many lands make only colorless mana or enter tapped. Temple of the False God , Ominous Cemetery , Reliquary Tower , Rogue's Passage and Desolate Lighthouse give up color, while three Temples, Frontier Bivouac , Sheltered Thicket and Myriad Landscape come in tapped. A three-color deck with several two-color cards stumbles on that.

Some of the spells are slow for what they do. Bigger on the Inside is a five-mana Aura, Truth or Consequences lets the table decide how much it does, and River Song makes you draw from the bottom of your library, which cancels the top-deck setup from Ponder and Preordain . The deck also has only Beast Within and Chaos Warp to answer a problem permanent, and nothing that stops a spell.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Swap colorless and tapped lands for untapped duals

The Thirteenth Doctor costs three mana in two colors, and the deck wants to cast it on turn three. Lands that tap for colorless or enter tapped make that harder than it should be.

What to look for Lands that enter untapped and make two of your colors, or that fetch any basic.

Cut, for example

✕

Temple of the False God Makes no mana until you control five lands. In the early turns it is a blank.

✕

Ominous Cemetery A colorless land whose only ability costs five mana and exiles itself. Real removal does the job better.

✕

Sheltered Thicket Always enters tapped. The cycling is a late-game option that rarely makes up for the lost tempo.

2. Cast more spells from outside your hand

Every paradox payoff in the deck is only as good as the number of spells you cast from somewhere other than your hand. Engines that cast from the top of the library do that every turn without spending cards.

What to look for Permanents that let you cast spells from the top of your library, or cheap cascade spells. Each spell cast that way is a counter from the Doctor.

Cut, for example

✕

Bigger on the Inside A five-mana Aura that gives a land or artifact a mana ability with cascade. Slow, and easy to lose to removal on the permanent.

✕

Truth or Consequences Four mana, and the opponents choose whether you draw or deal damage. It rarely does what you need it to.

✕

River Song Makes you draw from the bottom of your library, which wastes your own top-deck manipulation, and its damage depends on opponents scrying or searching.

3. Answer threats with foretell

The deck has almost no way to deal with a spell or a problem creature. Foretell cards cover that and still trigger the Doctor, since they are cast from exile.

What to look for Counterspells and removal with foretell or another way to be cast from exile or the graveyard.

Cut, for example

✕

Decaying Time Loop Four mana to discard your hand and draw the same number. It fixes a bad hand but doesn't add any cards.

✕

Flatline Turns opponents' creatures into 0/1s for a turn. It wins one combat, but it doesn't remove anything.

4. Draw cards you can cast twice

The deck needs a steady stream of cards to keep paradox going. Draw spells with flashback refill the hand and add a second trigger from the graveyard.

What to look for Draw spells with flashback or a similar way to be recast from the graveyard, or instants that let you recast other spells.

Cut, for example

✕

Confession Dial Three mana for surveil 3 and a way to cast legendary creatures from the graveyard. The deck rarely has a legend there worth the escape cost.

✕

River Song's Diary Exiles instants and sorceries that every player casts and occasionally gives you one at random. Slow and unpredictable.

Win conditions

The deck wins with a team of creatures carrying several +1/+1 counters, which the Doctor untaps every end step so you can attack without leaving yourself open. Iraxxa, Empress of Mars adds Warriors and gives attackers +1/+0, Flaming Tyrannosaurus burns blockers and opponents, and Last Night Together gives two of your biggest creatures an extra combat. The upgrades raise how many paradox triggers you get each turn, which is what grows the board.

Who should buy this precon

A good choice for a player who likes long, interactive turns and is comfortable with several zones at once: foretold cards, cascade, flashback and Yasmin Khan's exiled card all need tracking. It plays at a moderate level of difficulty and power. Someone who wants a straightforward creature deck may find the bookkeeping tiring.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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