Impostor Syndrome card art

Impostor Syndrome

Enchantment MV 6

Tracked across real Commander games played through TurnZero HQ.

What it does

Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.

Combos with Impostor Syndrome

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Breath of Fury Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite combat phases
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite combat damage
    See the steps on Commander Spellbook →
  • Aurelia, the Warleader Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite combat phases
    • Infinite untap of creatures you control
    • Infinite mana creatures you control can produce
    • Infinite combat damage
    See the steps on Commander Spellbook →
  • Time Sieve Myr Battlesphere Infinite
    • Infinite turns
    • Lock
    See the steps on Commander Spellbook →
  • Fear of Missing Out Anger Infinite
    • Infinite self-discard triggers
    • Near-infinite creature ETB
    • Infinite draw triggers
    • Near-infinite creature LTB
    • Infinite rummaging
    • Near-infinite death triggers
    • Near-infinite creature sacrifice triggers
    • Near-infinite combat damage
    • Near-infinite combat phases
    See the steps on Commander Spellbook →

Showing the 4 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

5 official rulings, in the order Wizards published them.

  • 2025-09-19

    Except for not being legendary, the token copies exactly what was printed on the original creature and nothing else (unless that permanent is itself copying something else; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

  • 2025-09-19

    If something becomes a copy of the token, the copy also isn't legendary.

  • 2025-09-19

    If the copied creature has X in its mana cost, X is 0.

  • 2025-09-19

    If the copied creature is copying something else, then the token enters as whatever that creature copied, with the listed exceptions.

  • 2025-09-19

    Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters" or "[this creature] enters with" abilities of the creature will also work.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Impostor Syndrome, whatever its commander.

Decks running it 3
Games played 8
Win rate 25%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Henry Wu, InGen Geneticist 1 7 14.3%
Ivy, Gleeful Spellthief 1 1
Captain N'ghathrod 1 0

Colors it shows up in

  • Dimir 1 deck
  • Sultai 1 deck
  • Simic 1 deck

Every version of Impostor Syndrome

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Impostor Syndrome — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.