Indestructibility
Tracked across real Commander games played through TurnZero HQ.
What it does
Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Combos with Indestructibility
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Worms of the Earth Infinite
- Lands can't enter the battlefield
- Lock
- Mass Land Denial
- Lethal Vapors Infinite
- Destroy all creatures that enter the battlefield
- Lock
- Boros Reckoner Infinite
- Infinite lifegain
- Infinite lifegain triggers
- Furnace of Rath Spitemare Infinite
- Infinite damage to one opponent
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
3 official rulings, in the order Wizards published them.
- 2009-10-01
If an effect would simultaneously destroy Indestructibility and the creature it’s enchanting, only Indestructibility is destroyed.
- 2013-07-01
If a creature enchanted by Indestructibility is dealt lethal damage, the creature isn’t destroyed, but the damage remains marked on the creature. If Indestructibility stops enchanting that creature later in the turn, the creature will no longer have indestructible and will be destroyed.
- 2013-07-01
Lethal damage, damage from a source with deathtouch, and effects that say “destroy” won’t cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s legendary and another legendary permanent with the same name is controlled by the same player, if it’s a planeswalker and another planeswalker with the same subtype is controlled by the same player, if it’s a creature with toughness 0 or less, or if it’s an Aura that’s either unattached or attached to something illegal.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Indestructibility, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Commodore Guff | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Indestructibility price history
The Magic 2014 #23 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil | Foil |
|---|---|---|
| Nov 11, 2026 | $1.57 | $5.32 |
| Oct 18, 2026 | $1.57 | $5.32 |
| Oct 15, 2026 | $1.68 | $5.32 |
| Oct 14, 2026 | $1.69 | $5.32 |
| Oct 12, 2026 | $1.79 | $5.32 |
| Oct 9, 2026 | $1.86 | $5.32 |
| Oct 4, 2026 | $2.11 | $5.32 |
| Oct 3, 2026 | $2.06 | $5.32 |
| Sep 29, 2026 | $2.21 | $5.32 |
| Sep 28, 2026 | $2.38 | $5.10 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Indestructibility
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $1.57
- Foil
- $5.32
- Normal
- $1.11
- Foil
- $2.48
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Indestructibility. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.