Inniaz, the Gale Force
Tracked across real Commander games played through TurnZero HQ.
What it does
Flying
2W/U: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Rulings
9 official rulings, in the order Wizards published them.
- 2020-06-23
In a two-player game, you exchange control of two permanents of your choice with your opponent.
- 2020-06-23
Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
- 2020-06-23
The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
- 2020-06-23
Inniaz’s ability resolves before blockers are chosen.
- 2020-06-23
In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
- 2020-06-23
Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
- 2020-06-23
You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
- 2020-06-23
If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
- 2020-06-23
If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Inniaz, the Gale Force, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Yennett, Cryptic Sovereign | 2 | 0 | — |
Colors it shows up in
- Esper 2 decks
Inniaz, the Gale Force price history
The Jumpstart #12 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Nov 11, 2026 | $0.31 |
| Nov 9, 2026 | $0.31 |
| Oct 29, 2026 | $0.32 |
| Oct 18, 2026 | $0.33 |
| Oct 17, 2026 | $0.32 |
| Oct 10, 2026 | $0.33 |
| Oct 9, 2026 | $0.32 |
| Oct 5, 2026 | $0.33 |
| Oct 1, 2026 | $0.32 |
| Sep 28, 2026 | $0.33 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Inniaz, the Gale Force
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
- Normal
- $0.24
- Normal
- $0.31
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Inniaz, the Gale Force. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.