Insatiable Frugivore
Tracked across real Commander games played through TurnZero HQ.
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What it does
When this creature enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process.
3, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
Combos with Insatiable Frugivore
Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.
- Nuka-Cola Vending Machine Academy Manufactor Archelos, Lagoon Mystic Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite Clue tokens
- Infinite Treasure tokens
- Infinite card draw
- Infinite colored mana
- Infinite draw triggers
- Infinitely powerful creatures you control until end of turn
- Nuka-Cola Vending Machine Academy Manufactor Amulet of Vigor Infinite
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite Clue tokens
- Infinite Treasure tokens
- Infinite card draw
- Infinite colored mana
- Infinite draw triggers
- Infinitely powerful creatures you control until end of turn
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
8 official rulings, in the order Wizards published them.
- 2024-07-26
The process in Insatiable Frugivore's first ability is repeated until you decline to exile three cards from your graveyard. You can't try to exile three cards from your graveyard if you don't have at least three cards in your graveyard.
- 2024-07-26
You can choose 0 for the value of X in the cost of Insatiable Frugivore's last ability. If you do, creatures you control will just gain menace until end of turn. (The mere idea of someone eating berries like that is scary enough, apparently.)
- 2024-07-26
You repeat the process as part of the resolution of Insatiable Frugivore's first ability. If the Food token you created or the cards you exiled from your graveyard caused any abilities to trigger, those abilities won't go on the stack until after Insatiable Frugivore's first ability has finished resolving.
- 2024-07-26
Players can't take other actions during the resolution of Insatiable Frugivore's first ability. Notably, they can't try to remove cards from your graveyard between repetitions of this process.
- 2024-11-08
Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
- 2024-11-08
Whatever you do, don't eat the delicious cards.
- 2024-11-08
If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie (an Artifact Creature — Food Golem) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost).
- 2024-11-08
You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Insatiable Frugivore, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Pizza Face, Gastromancer | 1 | 3 | — |
Colors it shows up in
- Golgari 1 deck
Every version of Insatiable Frugivore
2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

- Normal
- $0.23

Extended Art
- Normal
- $0.34
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Insatiable Frugivore — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.