Inscription of Insight
Tracked across real Commander games played through TurnZero HQ.
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What it does
Kicker 2
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Rulings
10 official rulings, in the order Wizards published them.
- 2020-09-25
The value of X is determined only as you perform the third mode while Inscription of Insight is resolving. Once that happens, the value of X won't change even if the number of cards in the player's hand changes.
- 2020-09-25
If any targets become illegal, the other targets will still be affected as appropriate. If any targets are chosen and every target becomes illegal, Inscription of Insight doesn't resolve. You won't scry 2 or draw two cards if the middle mode was chosen.
- 2020-09-25
If you kick Inscription of Insight, you can't choose any one mode more than once.
- 2020-09-25
If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
- 2024-11-08
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
- 2024-11-08
If a spell's kicker cost was paid, the spell is "kicked."
- 2024-11-08
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
- 2024-11-08
The kicker ability doesn't let you pay a kicker cost more than once.
- 2024-11-08
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
- 2024-11-08
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Inscription of Insight, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Eluge, the Shoreless Sea | 1 | 0 | — |
Colors it shows up in
- Mono-Blue 1 deck
Every version of Inscription of Insight
4 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Extended Art
- Normal
- $0.22
- Foil
- $0.27

- Normal
- $0.29
- Foil
- $0.30

Promo
Zendikar Rising Promos
- Normal
- $0.37
- Foil
- $0.65

Promo
Zendikar Rising Promos
- Foil
- $0.29
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Inscription of Insight — a name search across every version, for the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.