Released · Set Guide

Zendikar Rising

A card that is a spell on one side and a land on the other, which changed how every deck since counts its lands.

ReleasedSep 25, 2020
PrereleaseSep 18–24, 2020
Set CodesZNR · ZNC
Mechanics4
Release dateSeptember 25, 2020
PrereleaseSeptember 18–24, 2020
Set codesZNR · ZNC
In StandardNo, rotated out

Where modal double-faced cards started

What this set is

Zendikar Rising's lasting contribution is the modal double-faced card. One face is a spell, the other is a land, and you choose which as you play it. That is not a transform card and it never flips: the two faces are two things the card can be, decided once.

The consequence is bigger than the set. A deck that plays these is playing cards that count as lands when it needs lands and spells when it doesn't, which quietly changed how many actual lands a deck has to run. Every set since has had to think about whether to print them.

Party is the other new one and is the more Zendikar-flavoured of the two. It counts up to four creatures you control, one each of Cleric, Rogue, Warrior and Wizard, which is a deckbuilding constraint rather than a board-state one and rewards spreading across types instead of stacking one.

Themes

Every mechanic in Zendikar Rising

New

Modal double-faced cards

A spell on the front and a land on the back, and you pick one as you play it. It never transforms, so the choice is permanent. A hand of these is a hand that can be a mana base or a game plan depending on what you draw next.

New

Party

Counts your Clerics, Rogues, Warriors and Wizards, up to one of each, for a maximum of four. It rewards a spread of creature types rather than a pile of one, which is unusual for a typal mechanic and is why party decks look nothing like tribal decks.

Returning

Landfall

Triggers whenever a land enters the battlefield under your control. It is Zendikar's signature and it pairs directly with the double-faced cards, since a card you chose to play as a land still sets it off.

Returning

Kicker

Pay an extra cost as you cast the spell for an extra effect. It is here as the set's flexibility mechanic, doing at the level of a single spell what the double-faced cards do at the level of a hand.

Where You Can Play It

Format legality

Zendikar Rising shipped two codes with different legality, which is normal for a set with Commander decks beside it. The main set has left Standard; the Commander decks were never in it.

Not Standard-legal. Standard only ever holds the last few years of sets, so everything this old has long since left it. These cards are still playable in Pioneer, Modern, Legacy, Vintage and Commander. Commons from any set are Pauper-legal; that isn't listed per set here.

Limited

Ten draft archetypes

A full ten-pair format, and one where the double-faced cards change how you count your deck: a card that can be a land is not quite a spell and not quite a land, and drafting well means knowing how many of them you already have.

All ten two-color pairs

Full ten-pair format

Party sits in the white, blue, black and red end, where the four relevant creature types live. Landfall anchors green and red, and kicker turns up everywhere as a way to spend late-game mana.

Commander

The two Commander decks

Both on Zendikar themes rather than generic ones, which is not always true of a set's Commander decks.

Land's Wrath

Obuun, Mul Daya Ancestor

Naya landfall, and the deck that turns your lands into the creatures.

Sneak Attack

Anowon, the Ruin Thief

Dimir Rogues, milling opponents as a means to an end rather than as the win condition.

Building one of these into something of your own? The precon buying guide covers how to judge a deck, and the Commander deck template is the shape to build toward.

FAQ

Common questions

Is Zendikar Rising still Standard legal?

No. Standard only holds the last few years of sets, so a 2020 release left it long ago. ZNR cards are still legal in Pioneer, Modern, Legacy, Vintage and Commander.

What is a modal double-faced card?

A card with a spell on one face and a land on the other, where you choose which one you are playing as you play it. It never transforms, so the choice is made once and is permanent. Zendikar Rising is where they started.

Do modal double-faced cards count as lands in your deck?

Not exactly, and that is the point. They count toward your land total when you need lands and toward your spells when you do not, which is why decks that play them can run fewer actual lands than they otherwise would.

How does party work?

Party counts the Clerics, Rogues, Warriors and Wizards you control, up to one of each, for a maximum of four. It rewards a spread of creature types rather than a pile of one, which is the opposite of how a typal deck usually builds.

What is landfall?

A trigger that goes off whenever a land enters the battlefield under your control. It is Zendikar's signature mechanic, and it pairs directly with the double-faced cards, since one played as a land still sets it off.

How many Commander decks did Zendikar Rising have?

Two: Land's Wrath, led by Obuun, Mul Daya Ancestor, and Sneak Attack, led by Anowon, the Ruin Thief.

Playing Zendikar Rising in Commander?

TurnZero HQ keeps deck records, MMR, and moments for every Commander night, so you can see which new cards are actually earning their slot.

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