Intruder Alarm
Tracked across real Commander games played through TurnZero HQ.
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What it does
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Combos with Intruder Alarm
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Blinking Spirit Infinite
- Infinite creature LTB
- Infinite creature ETB
- Infinite storm count
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Phelddagrif Infinite
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Infinite creature tokens for any number of opponents
- Infinite creature ETB for any number of opponents
- Weaver of Harmony Infinite
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Deadeye Navigator Infinite
- Infinite blinking
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Thraben Doomsayer Infinite
- Infinite creature tokens
- Infinite creature ETB
- Presence of Gond Infinite
- Infinite creature tokens
- Infinite creature ETB
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Banishing Knack Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana creatures you control can produce
- Infinite storm count
- Infinite untap of creatures
- Retraction Helix Infinite
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana creatures you control can produce
- Infinite storm count
- Infinite untap of creatures
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
One official ruling, as Wizards published it.
- 2023-09-01
If multiple creatures enter the battlefield at one time, this ability triggers once for each of those creatures.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Intruder Alarm, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Helga, Skittish Seer | 1 | 0 | — |
Colors it shows up in
- Bant 1 deck
Every version of Intruder Alarm
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Inverted
Avatar: The Last Airbender Eternal
- Normal
- $3.85
- Foil
- $5.26

Showcase
Wilds of Eldraine: Enchanting Tales
- Normal
- $5.52
- Foil
- $5.54

Inverted
Secret Lair Drop
- Normal
- $12.93
- Foil
- $13.50

The List
- Foil
- $5.98

Eighth Edition
- Normal
- $5.79

Eighth Edition
- Foil
- $108.00

Stronghold
- Normal
- $6.48
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Intruder Alarm. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.